over 3 years ago - Shurenai - Direct link
Okay but, You're not working with a 'Modern circuit'. You're working with a backyard ♥♥♥♥♥♥ wiring job made by someone with only vague knowledge of electricity out of a lawnmower engine and some bits and bobs.

Yknow why we have such sophisticated infrastructure to transform the energy from multiple high class electricity distributors like nuclear reactors to a level usable by a modern house? It's because you NEED to do those steps in order to not completely and totally fry anything and everything connected to the power grid.

In 7DTD, you have a direct line with no alternating current from the generator itself to whatever is being powered, This inherently means there is an upper limit to the amount of wattage that can be run down that line without frying things. Furthere, there's almost no protective steps anywhere from start to finish.

Without at the very least introducing power transformers into the mix, you simply cannot, realistically speaking, connect multiple generators to the same powerline without blowing out your power grid, and that's why it is the way it is in 7DTD; One generator to a line.

And using FO4 as a comparison is just...awful. It skips a lot of principles on the grounds just fleshing out the base building without much depth; But 7DTD is a zombie survival simulator.

Anywho, I wouldn't argue a mod- But, It'll likely never be a thing in the base game.
over 3 years ago - Shurenai - Direct link
Originally posted by CrazyDuck: Sorry thats funny talking about realism and 7days to die. We can build vehicles and have them in our backpack, we can make steel in forge we can make stuff in a forge without having a real forge with tools and molds to create the stuff. We have dead NPC walking around punshing holes in conrete and steel with bare hands and you say it would not be realistic to have multple power sources for one power line?
Whether you like it or not, 7DTD is in fact built around a set of realistic and quasi-realistic rules. It is not out of line to then measure things by this quasi-realistic standard.

EG: It's realistic to fall when you jump, If we're just throwing realism out the window entirely, then the first time you jump in the game, you'll never come down. But that makes no sense, yeah? So, Fairly accurate realism is applied, and we have gravity.

TFP strongly considered harsher inventory requirements, but, ultimately decided that was incredibly un-fun, as you wouldn't even be able to carry most of the building blocks in the game; A cobblestone block for example would weigh in the ballpark of 2500~kg, or 5000lbs. The most you could carry building wise would be a wooden frame, which itself is already quite heavy; and then you'd have to spend 40 trips back and forth to upgrade a single block. So, Some gamey quasi-realism is applied instead, in that your backpack can only hold so much stuff, It's an artificial limit, but, is an intermediary step between Total Realism and Fantastical Nonsense; The former already explored, the latter would be to have a completely unlimited inventory that lets you hold anything and everything without ever needing to store it in a chest no matter how much you loot.

It's a survival game- Many things will skew towards the realistic because of this; On the realism side, We have to eat and drink, What skews it into quasi-realism is that TFP thankfully omitted the need to also excrete waste or bathe. Likewise we never need to sleep, and recover our stamina rapidly- Overall, our playable character would be rated as a Super Human.

In the end, TFP purposefully chose a fairly realistic standard to go by for the electrical system as that was what they wanted, and it may or may not be expanded upon in the future.. But iirc they've been pretty blunt about not wanting the player to just attach 40 generators to one power line and not have to think about how they wire their base.


TL;DR: Just because some things are not absolutely 100% completely and fully true to life does Not mean realism does not apply at all to things in the game. And when the devs and the playerbase disagree about how something should be done, mods are born.

So, as I stated before, I won't argue a mod being made for it, because i know this kind of fairly realistic outdated electrical system that does not perfectly mimic modern technology will bug people. But. It will likely never be a thing in the base game- It goes counter to what TFP want for the electrical systems.