13 days ago - Shurenai - Direct link
Originally posted by Aeri Tyaelaria:
Originally posted by MSgt Peterson: At about 120 hours in, I'd say it's worth about 25$ tops
At 45$, I've seen far more polished games than this, not to mention look better.

Project Zomboid costs less and is subjectively a better simulation of a zombie apocalypse than this. People just don't like it cause it's 2D than 3D. I only got 120 hours in this cause my friend refused to touch PZ due to the 2D graphic's.

I mod this game, and it annoys me to no end how POI and zombie spawning works. I mean hell, this game doesn't even got legit hordes unless it's a red moon night, and that doesn't even count for wandering hordes or normal encounters. I have to artificially make this game difficult to play to make it fun, which If I do, kinda defeats the purpose of the vanilla game lol

That's literally what I'm trying to point out. This game is already having a hard time standing out in the $25 bracket against it's competitors, so now they wanna throw it up to $45 where you're entering into an entirely different ballpark. It's not about "Well you already bought it" or "I've had tons of fun with it so far!" It's about new players being unlikely to buy the product due to it being too highly priced for what it is, especially with how the update cycle has been historically with this game.

None of you can say with a straight face this game competes with what is in the $40-$50 bracket in any capacity.
At the same time, Even you yourself never bought it at full price. Noone you know has bought it at full price.

It's not like the game is going to be $45 and never ever go on sale ever again. Further, You're talking as if 7DTD is competing against things in the $45 bracket, and it just isn't. It hasn't been competing in the $25 bracket either.

Barely anyone bought it at the old full price, barely anyone will buy it at the new full price; That's just how it goes. People have been buying the game at 50-70+% off for over half a decade now. Alot of new purchasers STILL aren't going to be paying more than maybe $10 on a sale. Everyone knows there's another huge steam sale coming in a week or a month, and only those who either have a lot of disposable cash or are incredibly impatient will buy it Now and not Later when it's on sale. And this all applies to most any game, not just 7DTD.

I myself got it at like $10 almost over 10 years ago. In hindsight, I'd buy it now at $25; Maybe not $45,but again, sale's invariably right around the corner.


Small rant you're welcome to ignore:

Like, It astonishes me how frugal and sensitive to price gamers are these days. You do realize that games should be costing something like $120 a piece these days, right? A BIG driving force behind all this insanity with DLC, microtransactions, in-game purchases and all that nonsense is the near complete lack of price increase in the industry coupled with the monumental rise of costs to produce a game over the years.

A game in 1995 cost maybe $500,000-1,000,000 usd to make, and sold for an industry average of $60~, A game these days costs something like $50,000,000~+ all included, and sells for $70~ except it's also expected to be on sale about 3 months after it launches and if it's not to a 50% sale by the end of the first year it's a "terrible company that doesn't care about it's consumers", and a LOT of people just wait out the sales instead of buying in early for the hype...

Seriously, Costs have gone up tens if not hundreds of times compared to 30 years ago, and the price has gone up only 15~%; but actually more like down 50% because a majority wait for the enormous sales. Oh and if you aren't a AAA company whose name literally everyone recognizes (IE, Sony, Nintendo, EA, Ubisoft), You aren't allowed to price your title at $70, You by default must price it down much closer to $20 if you want it to sell :) Can't price your game at $45, Your title isn't good enough to compete in that ring!

Practically the only thing holding up the industry at this point duct tape and fairy dust. And ya'll're trying to blow that dust out from underneath it.
13 days ago - SylenThunder - Direct link
Reminds me of buying games pre-release too. I paid the full $40 to pre-order SW Squadrons. Two weeks later it was on sale for half off. Currently it is available for $2.
I have just over 15 hours of gameplay because the interaction in VR annoyed me, and I just haven't felt like jumping into it again.

Same thing with Starfield. Paid the $100 premium edition. It took a bit longer to go on sale, but it dropped to 33% off.
I have 266.4 hours of gameplay there.

Smalland released in EA for $25. (I paid $22.49 (25% off)) Then is "released" as 1.0 for $35. (And I'll be honest, same thing as Ellyon and TFP. 1.0 dropped largely untested, and there are more things being added and changed/"optimized" since.)
I have 101 hours, beat the game, and am not likely to go back unless there is more interesting content added. Even then it is likely to only be a few hours to check out the content. Not a lot of replay-ability there.

Empyrion, since I always bring it up as an example of things NOT to do. Retail is $20. Did not change when it went to 1.0, but they have DLC for it now as well as it not being a finished game yet. I paid full price for this though I really didn't have to since I had been given internal builds for testing already anyway.
I have 2120 hours in it, and that is not likely to grow further unless they add something seriously interesting to the game, or I need to do a lot to support our groups servers. I have a fair number of these hours here playing the Rebirth mod as well.

Horizon Zero Dawn. Retail cost was $50, I paid $30.
I have 140 hours and have played it through almost twice. I need to finish the final battle on the new Game+ playthrough.

Ark:SE I purchased during EA, followed along for a bit and then WildCard showed they were more interested in adding PvP combat than working on any bugs so I returned it. Was granted a key to the game for free after it released, and played it for a bit. Original price was $30 off the top of my head, and then it went to $60 after it released to final. I did also purchase the $34 Season Pass for $11 later.
I have 388 hours there. I only open it now when I need to support one of our groups servers.

Ark:SA I hadn't planned on getting, but ended up doing it anyway because our group wanted a server up. Retail is $45, but I grabbed it for 40% off at $27. Not buying the stupid DLC for $30 either.
I currently have just shy of 105 hours in it. Will probably pull another 500-600 more hours depending on the maps and content that get released down the line.

Phasmophobia. Released at $14, and that is what I paid.
I only have 12 hours on record for this game so far, and that is because I mostly play it with a closed group, and we have trouble getting together. This isn't a game that plays well solo.

Valheim. People love to bring this up when talking about EA or bad graphics or whatever. Retail is $20 and it is still in EA. I was gifted this game, so no clue what it cost them.
I have 324 hours, and haven't really played it since well before the Mistlands released. It just got boring for the most part. Might go back if our group gets interested in it again. Will probably only play it with mods.

V-Rising. Another EA game that looked interesting. Retail is $35, and I paid $20. Still in EA, and has released DLC I likely will never purchase.
I have 125 hours in this currently. Like Valheim, I probably won't play it much without our group getting interested in it again.

7 Days I picked up for $16.74 during a 33% off sale. Retail as you know was $25.
I have currently almost 6000 hours in it tracked by Steam. Another thousand or two from before Steam was tracking offline hours when I was doing a lot of testing for the new dedicated server builds.

So looking at some of the titles I have forked out cash for, 7 Days by far has been the best value. And though I don't always agree with some of the changes, it is one game I keep coming back to.
Of this list the only ones that I regularly drop into are 7 Days, Conan, and Ark. Starfield I will load up every now and then, remember where I am at in my third New Game+, play for maybe an hour, and then drop it because it gets real boring and repetitive.

Also, let's get real. Almost everyone complaining about this price change already owns the game and is not affected by the change. If you know anyone who might have been interested in it, you would have told them to get it in the last sale for less than $7. They still have another month to get it on Steam for $25, or to buy it from another digital store like IndieGala where it is currently on sale for $14.28.