over 3 years ago - Shurenai - Direct link
As has been somewhat covered, Corpses used to be lootable. But, it brought a great deal of performance issues with it due to having hundreds of gore blocks laying around each slowly decaying on their own timer, among other things.

And on top of that, the corpses were like 90% empty, 5% useless junk, and 4% things of questionable usefulness and 1% of actual use. So during gameplay you were constantly wasting time for basically nothing, and then on horde night you'd then spend 2 straight days cleaning up the gore piles so the next horde night wouldnt go right over your wall.

So, To alleviate the performance issues, they just made it so corpses despawn quickly, and to make up for it they gave zombies a chance to drop loot bags that loosely matched the drop chances of the old lootable corpses, only now you dont need to wonder if you got loot, or if its any good- Theres a nice chime telling you when you got loot along with a bright flashy yellow bag so it's easily visible, and everything that can come out of a lootbag is useful in some way.

I personally don't miss the old lootable corpses and spending 50+% of my time looting and then destroying goreblocks. It was a bit more immersive, perhaps (arguable), but, I was spending more time dealing with the aftermath than actually dealing with the event itself or playing the game. And thats not mentioning all the lag it wrought in SP, or in servers.

With that said, there IS a mod that makes zombie corpses lootable again (albeit with rather inflated drop rates), but, use at your own discretion as having hundreds of zombie ragdolls around is not performance light, and they take quite awhile to vanish. But it's unlikely to ever be re-added to the main game as loot bags serve a similar purpose without all the baggage.


To the mushrooms thing, Probably not going to happen in the main game. Sounds like it could be easily modded in though for the most part- Only thing that doesn't seem possible at a glance would be the time distortion effect, as I don't think the rate at which time passes is a variable that can be modified mid gameplay.