about 4 years ago - Shurenai - Direct link
Originally posted by Spills51: I have seen that by other Devs who worked on a game or a franchise who eventually wanted to move on and try something different
Sure. Plenty of devs have hit that point.........after close to two decades of working on the same franchise, with creative constraints from above, with pressure from publishers to hit deadlines causing them to have to cut a lot of their hardwork from every single game they make.. An example of this being Sakurai. The first Super Smash bros game came out in 1999. He didn't quit his vision for two entire decades.

Everyone 'burns out' at different times; But all the stress from people on high can really drive that burnout time forward, like adding accelerant to a fire.

Originally posted by Spills51: Even if keeping a game in EA is a viable way to make sure I consistently pay my bills....I personally would risk that stability for creativity.

Also, You're making a pretty heavy and rather mistaken assumption here. The vast majority of sales of this game have already occcured long ago. What they're getting now is barely a trickle, Mathematically not enough to even keep the lights on with just the current income- Their goal is not Money, It is to finish the game they started, as they planned it, as they envisioned it, as they set forth in the kickstarter; The game they promised, to the best of their ability. If they wanted money, they would have called the game done several years ago and done a 2, then called that done after a year or two and made a 3.

But they aren't obsesively going after money. They're trying to bring their collective dream to life.


Also, Maybe you and I just have very different opinions about what a 'big' update is, But, Imo, every major alpha since 12 has seen some pretty big changes. Specifically 16->17, and 17->18