over 3 years ago - /u/StabbyInc - Direct link
  1. We found Tim the Toolman Taylor's toolbelt and gave it to players allowing you to carry 10 instead of 8 slots
  2. A fix for the robotic turret freezing games and servers when destroying a block as collateral damage
  3. Huge improvement to ladder usage
  4. Some new and shiny zombies, one of them with hair physics!
  5. Added
  6. Player side stepping while on ladders
  7. Players falling onto ladders will be slowed until they reach a reasonable speed to attach
  8. Support defining POI zones in Prefab Editor
  9. Set entity rigid body drag to .25 when spawned with 0
  10. Death ragdoll physics set max velocities lower
  11. 20 Slot Toolbelt for Prefab Editor
  12. New Stripper, Utility, and Business zombies
  13. Changed
  14. Improved AI ladder use
  15. Ladder type blocks to only be climbable when vertical
  16. Increased player horizontal move speed on ladders and running boosts
  17. Jumping conflicts with starting to climb a ladder
  18. Console command replies on the Windows Dedicated Server terminal window same green as regular console output now
  19. Loot window of writable storage box shows custom text if assigned
  20. Reduced zombie flesh physics bounce and increased fat bounce
  21. Increased toolbelt size to 10 slots
  22. Increased value of cigars
  23. Reenabled docks_02 in Navezgane
  24. Fixed
  25. Switch lights do not seem to be working when they are placed.
  26. Switches that are turned on will be white when logging back into the game
  27. Fixed light source on player industrial light
  28. First person hand animation for block placing is faster and doesn't de sync with fast placed blocks
  29. Stone axe abledo brightness
  30. Trees are invisible from one side and not the other
  31. Object quality diminishes world object render distance too far
  32. Cops and Radiated Cops aim poorly (Increased vomit radius)
  33. Soldier zombie only shows head on fire
  34. Goldenrod seed uses full grown stage ghost when planting (and similar drawing bugs in other plants)
  35. Block placement would start rotated for certain blocks
  36. Broken glass looked white when holding
  37. AI jumping at you thinking the path to you was unreachable if you had moved
  38. AI could not jump while on a ladder
  39. AI obstacle check was disabled on ladder if not climbing
  40. AI pathing not making horizontal ladder connections
  41. AI pathing making unneeded inside drop connections
  42. "house_modern_03" has zombie trapped in tub if/when spawned
  43. Trader hughes poi has missing beam
  44. Terrain AirPocket in cave_04
  45. House_old_victorian_10 fire place paint looks out of place
  46. Player jumping to a ladder block after having used a ladder would not attach unless jump was still pressed after entering the ladder block
  47. Player or AI moving down from air to a ladder would fall 1m
  48. Player moving down to ground while in a ladder block would keep you attached (slow)
  49. Holding jump after attaching to a ladder slowly slides you down
  50. Player does not use stamina when bunny hopping
  51. Ladder rung above hay bale negates hay bale protection
  52. Water makes moving dots effect
  53. HUD timers overlap icons with local language changes
  54. Prefab Editor nullref when toggling 'Show Stability Glue'
  55. "ERR Prefab loading failed" when clients join a world with a custom POI
  56. Toolbelt only remembers one slot per item type to return to (e.g. multiple spears)
  57. Controller unable to select player profile character
  58. onSelfEquip event consistency issues
  59. Harvest animation plays when out of range to harvest
  60. Healing other player is not working
  61. Food animation speeds up after firing any weapon
  62. Deployed robotic sledge animation doesn't have firing sound(s) for clients
  63. Deployed robotic sledge animation doesn't fire correctly for clients
  64. AP rounds not working as expected
  65. Robotic sledge placement can be rotated using reload key during placement process
  66. Junk Sledge dupe on 2 player pickup
  67. Auto turret and traps use mod of item held in hand. ie. burning shaft mod
  68. Spawning in a trader with ctrl num* causes nre
  69. Error if anim pause (ctrl num*) enabled when placing robotic turrets
  70. Dynamic resolution causes Z selection box issues
  71. Floating crawler stumble
  72. Zombies fall through floor/world when jumping over metalRailing blocks
  73. Knocked down Fat Cops play a weird ragdoll
  74. Bear corpse harvest ragdoll is excessive
  75. Bear ragdoll hips could keep moving and improved impact handling
  76. Lab and Hazmat zombie show no fire when burning
  77. Robotic Turret freezing game when shooting a block and having 0 BlockPenetrationFactor
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over 3 years ago - /u/StabbyInc - Direct link

Originally posted by ntoff

A few more that I am waiting for: 1. The Auger sounds are super annoying and too loud

I'm using the mod / method someone posted on here a while ago to lower the auger sound and change it to the "pick hitting material x" sounds. Auger is 200000% more pleasant to use.

https://www.reddit.com/r/7daystodie/comments/i467qt/how_to_remove_the_pewpew_sound_from_the_auger/

The auger sound will be fixed once there is new framework in place for its change to happen.

over 3 years ago - /u/StabbyInc - Direct link

Originally posted by Boesesjoghurt

3 - Huge improvement to ladder usage

Yus!

14 - Improved AI ladder use

Goddamnit..

* Still constantly falls off ladder and breaks leg*

Sigh...






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