4 months ago - SylenThunder - Direct link
Originally posted by forfeks: I agree that a character should be punished for his death. But in my opinion, taking away some of his experience is not logical. In fact, the player, on the contrary, gained experience during the battle and even because of death. A person who makes a mistake during work does not become dumber, but becomes a little smarter. People learn from mistakes, not become stupid) It should be the same in the game. Why did they take away my experience after death if, on the contrary, thanks to this death, I became smarter?)) But you still need to punish and therefore I suggest, for example, penalizing the player for the damage he inflicts and receives. Let's assume that after death you feel weak, this will be logical, right? And therefore your weak body hits weaker for some time and it is more sensitive to blows. For example: "Weakness after resurrection. For 15 minutes, the damage inflicted by the player is 30% less, and the damage received is 30% more."
This sounds like the wellness system that used to exist. It was extremely flawed, and was removed for that reason.