almost 4 years ago - Crater Creator - Direct link
I’ve been carrying a level 1 pistol with a single clip for emergencies (I’m only in week 2). A dire wolf running in without warning in the night qualified as an emergency. :lunar2019shockedpig: it took the whole clip to bring it down, and it was quite scary.
almost 4 years ago - Crater Creator - Direct link
Originally posted by ladyeternity:
Originally posted by SiEgE: It is not an animal. It is a zombified animal, like wights and radiated zombies, it is also mutated. That means, not only they are beefier than regular wolves(the same way humans are compared to zombies) but they are also SUPER beefy.
Basically, black wolves(Dire Wolves) are like mini-bosses. You should always look for them and never let them see you before you see them.
That is why it is always a good idea not to run forward blindly, or make too much sound.

For me, unless I'm unfairly beefy and dangerous, there is a 90% chance I'll be dead to a Dire Wolf, if I'm not careful enough. This way game keeps you on your toes.

It is not a zombie. When you carve it you get meat, not rotten flesh. Sure, it might be infected..but then it would drop tainted meat. I wish they would replace the dire wolves with a boss zombie. That would make more sense. I don't really care for an animal that does more damage, runs faster then a good portion of the high level zombies...and it appears at the start of the game. In a zombie game the dire wolf really doesn't make much sense. With the glowing red eyes it's more of a fantasy game creature and really doesn't have any place in 7 Days. Focus, IMHO should be on zombies. All the overpowered animals need to be hit with a nerf stick, keep the difficulty focused on zombies. If you want dangerous animals...make them zombie animals like the bear and doberman.

Shurenai pointed out recently that the glowing eyes are evidence that the dire wolf is zombified, or at least canonically not a ‘normal’ kind of animal. You’re right about it giving meat though, so it’s not exactly consistent either way.

I’m getting about one every two or three days on my relatively low gamestage, so it might be a little too frequent compared to the number of zombies, but I wouldn’t say it needs a large nerf at this point.
almost 4 years ago - Shurenai - Direct link
Originally posted by Crater Creator:
Originally posted by ladyeternity:
It is not a zombie. When you carve it you get meat, not rotten flesh. Sure, it might be infected..but then it would drop tainted meat. I wish they would replace the dire wolves with a boss zombie. That would make more sense. I don't really care for an animal that does more damage, runs faster then a good portion of the high level zombies...and it appears at the start of the game. In a zombie game the dire wolf really doesn't make much sense. With the glowing red eyes it's more of a fantasy game creature and really doesn't have any place in 7 Days. Focus, IMHO should be on zombies. All the overpowered animals need to be hit with a nerf stick, keep the difficulty focused on zombies. If you want dangerous animals...make them zombie animals like the bear and doberman.

Shurenai pointed out recently that the glowing eyes are evidence that the dire wolf is zombified, or at least canonically not a ‘normal’ kind of animal. You’re right about it giving meat though, so it’s not exactly consistent either way.
Also of note here is that Dire Wolves died off some 10,000+ years ago- We haven't had dire wolves for millenia. So it is similarly very odd that there are Dire Wolves here; Pretty clearly also indicative of the Dire Wolves in 7DTD being an infected and subsequently mutated wolf.

It may give normal meat, Because it's not dead- But it's absolutely (imo) infected by the zombie virus or whatever it is in 7DTD that makes zombies and turned the same kind of Feral that feral zombies are, The eyes say as much.