Originally posted by ladyeternity:
Originally posted by SiEgE: It is not an animal. It is a zombified animal, like wights and radiated zombies, it is also mutated. That means, not only they are beefier than regular wolves(the same way humans are compared to zombies) but they are also SUPER beefy.
Basically, black wolves(Dire Wolves) are like mini-bosses. You should always look for them and never let them see you before you see them.
That is why it is always a good idea not to run forward blindly, or make too much sound.
For me, unless I'm unfairly beefy and dangerous, there is a 90% chance I'll be dead to a Dire Wolf, if I'm not careful enough. This way game keeps you on your toes.
It is not a zombie. When you carve it you get meat, not rotten flesh. Sure, it might be infected..but then it would drop tainted meat. I wish they would replace the dire wolves with a boss zombie. That would make more sense. I don't really care for an animal that does more damage, runs faster then a good portion of the high level zombies...and it appears at the start of the game. In a zombie game the dire wolf really doesn't make much sense. With the glowing red eyes it's more of a fantasy game creature and really doesn't have any place in 7 Days. Focus, IMHO should be on zombies. All the overpowered animals need to be hit with a nerf stick, keep the difficulty focused on zombies. If you want dangerous animals...make them zombie animals like the bear and doberman.
Shurenai pointed out recently that the glowing eyes are evidence that the dire wolf
is zombified, or at least canonically not a ‘normal’ kind of animal. You’re right about it giving meat though, so it’s not exactly consistent either way.
I’m getting about one every two or three days on my relatively low gamestage, so it might be a little too frequent compared to the number of zombies, but I wouldn’t say it needs a large nerf at this point.