over 10 years
ago -
Red Eagle LXIX
-
Direct link
Actually there are multiple issues with the sound even on properly configured sound setups.
Sound is not impacted or occluded based on objects.
Sound over distance is randomly as loud or louder than nearby sounds.
Sounds randomly swap direction as one turns (example, a very slight turn will cause a sound that is currently playing in the left speaker to play on the right channel {same for front/back} and then swap back again with a further slight turn or reversal of that slight turn.
Even the developers have acknowledged the sound system needs work (once they stopped playing with the magic blips {funny I mentioned it months prior but I had been playing with No Enemy Map Icons for a while})
Here are some comments from the developers acknowledging the sound issues:
http://7daystodie.com/forums/showthread.php?13797-Positional-audio-would-be-good&p=118394&viewfull=1#post118394
http://7daystodie.com/forums/showthread.php?13794-Did-the-minimap-disappear&p=118629&viewfull=1#post118629
Sound is not impacted or occluded based on objects.
Sound over distance is randomly as loud or louder than nearby sounds.
Sounds randomly swap direction as one turns (example, a very slight turn will cause a sound that is currently playing in the left speaker to play on the right channel {same for front/back} and then swap back again with a further slight turn or reversal of that slight turn.
Even the developers have acknowledged the sound system needs work (once they stopped playing with the magic blips {funny I mentioned it months prior but I had been playing with No Enemy Map Icons for a while})
Here are some comments from the developers acknowledging the sound issues:
http://7daystodie.com/forums/showthread.php?13797-Positional-audio-would-be-good&p=118394&viewfull=1#post118394
Originally posted by madmole (developer): Yes the sound engine needs some love.
http://7daystodie.com/forums/showthread.php?13794-Did-the-minimap-disappear&p=118629&viewfull=1#post118629
Originally posted by The Fun Pimp (developer): We do need a lot of work on the sound engine so hearing zombies positions and footsteps should be improved.