7 months ago - SylenThunder - Direct link
Reach of player without a weapon to extend it.
meleeHandPlayer
MaxRange = 2.0

Reach of a zombie.
meleeHandZombie01
Range = 1.6

meleeHandZombie02 (crawler)
Range = 1.3

meleeHandZombieFeral
Range = 1.6 (inherited from meleeHandZombie01)

meleeHandZombie02Feral (spider, crawler)
Range = 1.3

meleeHandZombieShort
Range = 1.4

meleeHandZombieShortFeral
Range = 1.4

meleeHandZombieBurning
Range = 1.4

meleeHandZombieBurningFeral
Range = 1.4 (inherited from meleeHandZombieBurning)

meleeHandZombieBurningCrawler
Range = 1.3

meleeHandZombieCop
Range = 1.75

meleeHandZombieCopFeral
Range = 1.75 (inherited from meleeHandZombieCop)

meleeHandzombieMutated
Range = 1.7

meleeHandzombieMutatedFeral
Range = 1.7


?????:bummer:
7 months ago - SylenThunder - Direct link
NP. Zed reach was fixed a couple of major builds ago. This was done alongside network enhancements to improve the perceived reach due to latency.

Since at least Alpha 19 the numbers have been pretty similar to this where zed reach is a good bit shorter than a players.