almost 4 years
ago -
Shurenai
-
Direct link
First, 208E 384N of what map? Navezgane? One of the pregen maps? A RWG map?
Second, Structural integrity in 7DTD is, at it's core, A function of Available Support vs Current Weight. If Weight ever exceeds Available Support, a collapse is initiated, and the conditions surrounding it can lead to it propagating, or only collapsing a few blocks; all depends on what collapses, where the collapsing blocks land, etc.
EG: A concrete block has a weight of 10, and a support of 120; So it can support 12 blocks of concrete from the measured point.
Every placable object and block in the game has a weight value. Zombies, players, and vehicles also have weight.
So you had a tower, You built it up, You filled it with more and more and more weight via upgrades and objects like the forge, work bench, probably farm plots, chests, storage crates and other blocks....and you broke the camels back with the addition of the chem station.
Now an important point here is that if you were doing any digging underneath your tower, to make an underground room, or just mining in general for stone, etc, You will have compromised the stability of your tower. STructural support is infinite when measured in an unbroken line from bedrock- However any empty space along the way will cause it to begin calculating and detract from the available support higher up.
Without seeing your exact setup prior to the chem station, It'd be hard to tell you where you went wrong or if it was a bug...But it's almost certainly due to improperly accounting for the weight of the things you were adding/building/upgrading and/or a mine you made under your base.
Edit: Here is a very helpful but long video explaining the mechanic in depth. Some of the Weight/support values given in the video are slightly out of date; but the overall function of the mechanics has not changed much/at all since the video was made. So just check the support/weight of anything you build with before building.
https://www.youtube.com/watch?v=7hq_HxCqgyU
Second, Structural integrity in 7DTD is, at it's core, A function of Available Support vs Current Weight. If Weight ever exceeds Available Support, a collapse is initiated, and the conditions surrounding it can lead to it propagating, or only collapsing a few blocks; all depends on what collapses, where the collapsing blocks land, etc.
EG: A concrete block has a weight of 10, and a support of 120; So it can support 12 blocks of concrete from the measured point.
Every placable object and block in the game has a weight value. Zombies, players, and vehicles also have weight.
So you had a tower, You built it up, You filled it with more and more and more weight via upgrades and objects like the forge, work bench, probably farm plots, chests, storage crates and other blocks....and you broke the camels back with the addition of the chem station.
Now an important point here is that if you were doing any digging underneath your tower, to make an underground room, or just mining in general for stone, etc, You will have compromised the stability of your tower. STructural support is infinite when measured in an unbroken line from bedrock- However any empty space along the way will cause it to begin calculating and detract from the available support higher up.
Without seeing your exact setup prior to the chem station, It'd be hard to tell you where you went wrong or if it was a bug...But it's almost certainly due to improperly accounting for the weight of the things you were adding/building/upgrading and/or a mine you made under your base.
Edit: Here is a very helpful but long video explaining the mechanic in depth. Some of the Weight/support values given in the video are slightly out of date; but the overall function of the mechanics has not changed much/at all since the video was made. So just check the support/weight of anything you build with before building.
https://www.youtube.com/watch?v=7hq_HxCqgyU