about 4 years
ago -
Crater Creator
-
Direct link
This is a common misconception. You can make an underground base. What’s changed is that zombies can dig now. Specifically, they’ll dig down if you’re below them. They won’t dig under a wall if you’re both on the same level.
What this does is put underground bases on a more level playing field with above ground bases. Before, underground bases rendered the player completely unreachable - in other words, infinitely safe for a nominal effort. That breaks the design goals of the game, e.g. that the Blood Moon horde should be nontrivial for those that choose to play with it on. So they fixed it to where it’s possible for zombies to reach you underground (as well as on stilts, and other base setups the zombies couldn’t handle before).
Now we have an adjustable scale in the settings for how much block damage zombies can do. Instead of a binary where zombies can tear through x but are totally stumped by y, we start with the premise that zombies can get through anything and everything, and the player decides how much time/effort it takes the zombies to do so. To the extent there are other things that stump the AI remaining, I expect them to be remedied in future patches until none remain.
This becomes a heated subject for some, and you may expect this thread to swell with responses that the devs are in an arms race with players, trying to ‘beat’ their strategies one by one until nothing ‘works’ or there’s only one way to play the game. But I dispute this interpretation.
What this does is put underground bases on a more level playing field with above ground bases. Before, underground bases rendered the player completely unreachable - in other words, infinitely safe for a nominal effort. That breaks the design goals of the game, e.g. that the Blood Moon horde should be nontrivial for those that choose to play with it on. So they fixed it to where it’s possible for zombies to reach you underground (as well as on stilts, and other base setups the zombies couldn’t handle before).
Now we have an adjustable scale in the settings for how much block damage zombies can do. Instead of a binary where zombies can tear through x but are totally stumped by y, we start with the premise that zombies can get through anything and everything, and the player decides how much time/effort it takes the zombies to do so. To the extent there are other things that stump the AI remaining, I expect them to be remedied in future patches until none remain.
This becomes a heated subject for some, and you may expect this thread to swell with responses that the devs are in an arms race with players, trying to ‘beat’ their strategies one by one until nothing ‘works’ or there’s only one way to play the game. But I dispute this interpretation.