over 3 years ago - Crater Creator - Direct link
The biggest obstacle to having a physically large enemy was how to get it to navigate the world, e.g. fitting through doorways and whatnot and looking good while doing so. We did get Grace as a boss enemy, but she’s limited to a POI where the devs can control the environment. In other words, she gets her own boss arena.

Player bases can take any shape, since it’s a sandbox. So we got the Demolisher instead: a zombie with amped up block damage yet with human-sized proportions. The way I think of it these days, the Demolisher IS the Behemoth. If your base can shrug off Demolishers, chances are it could already withstand whatever a proposed Behemoth could dish out.

The one thing that may still change the game where enemies are concerned is bandits. They intend to add a story along with bandits, so I have to imagine we’ll see some sort of climactic showdown against a big bad bandit king or similar enemy.
over 3 years ago - Crater Creator - Direct link
Originally posted by JimmyIowa: If you want an actual challenge you want a small fast enemy that attacks in swarms. A lumbering low-agility enemy that gets stuck on terrain and you just empty a M60 drum mag into is super easy and boring.

Here's an idea - infected rats. Smaller than the rabbit, and faster. Low health individually, but attacks in swarms of 50 or more. Has a leap attack within 3m or so. Bite does low damage but can cause fast super-infection.

Can climb most vertical surfaces, move through imperfections in homemade doors, and chew through wood. Totally unaffected by most traps, such as spikes or barbed wire, electric fences, or blade traps. Sleep tight, kids.

And I feel a mod coming on once the game releases. Probably wouldn't be hard using a scaled down rabbit model.

That will be more feasible in A20, when zombies in general can navigate through one block tall holes.