about 4 years
ago -
Shurenai
-
Direct link
There's not really a solution to this beyond simply raising the total zombie count in the server settings. The game tops out at comfortably managing 64 zombies. Total. Server wide. Good servers can push this as high as 120, 200 tops if it's got truly excellent hardware.
This number is then divided among players- 16 apiece to 8 players is 128, So if you have the count set to 80, then there are 48 missing zombies, which results in only 10~ zombies to each player. Add more players, and the spawns get sparser and sparser as the server has to split it's total zombie count into more places.
The game is built and intended for 1-8 player coop at the top end, with a skew towards 3-6- any server running more than 8 players is playing in a field beyond what the game is intended for.
This number is then divided among players- 16 apiece to 8 players is 128, So if you have the count set to 80, then there are 48 missing zombies, which results in only 10~ zombies to each player. Add more players, and the spawns get sparser and sparser as the server has to split it's total zombie count into more places.
The game is built and intended for 1-8 player coop at the top end, with a skew towards 3-6- any server running more than 8 players is playing in a field beyond what the game is intended for.