about 1 year ago - SylenThunder - Direct link
Originally posted by Grzałka: Why isnt the game getting any really big cities? I dont mean wide i mean tall, why are most of the buildings so short and lackluster, i think it would be really fun to try to navigate and survive in a huge city, with bridges connecting tall skyscrapers, vines on lamps and grass growing out of cracks in the concrete tiles of the city, and why is there not more variety in blocks, i dont mean shapes i mean their "age" for example concrete blocks with moss or even trees poking out of the cracks would by themselves add a lot and now imagine 1/4 of the blcoks in the game having that variety and the overall atmosphere would really improve.
might add more questions later
Voxels are expensive. Min spec would need to be raised to recommended spec, and they would need to actually provide details on CPU instead of the absolute vagueness that it is right now.

And imagine, if min spec to play is now an i5-8400 CPU with 16GB RAM, and a GTX 1060 6GB... That would drop a lot of people from being able to play this game.
about 1 year ago - SylenThunder - Direct link
Originally posted by thestile: I'm so glad we don't have those huge cities. I would be getting 5fps and I have a good PC. Lol

It would be cool if this wasn't a voxel game though. I would love that.

Now that I think about it, even AAA games don't have that really. They have big cities and big buildings but you can't enter a significant portion of them. 7 Days actually has a lot more accessible POIs than most games do. There might be some exceptions but I can't think of any.
Plus, those AAA games aren't drawing millions of 3D Voxels. Buildings in cities aren't much more than Hollywood city props. Just 2D planes with pictures pasted on.
about 1 year ago - SylenThunder - Direct link
Originally posted by Padischli:
Originally posted by SylenThunder: Voxels are expensive. Min spec would need to be raised to recommended spec, and they would need to actually provide details on CPU instead of the absolute vagueness that it is right now.

And imagine, if min spec to play is now an i5-8400 CPU with 16GB RAM, and a GTX 1060 6GB... That would drop a lot of people from being able to play this game.
how much do they pay you to defend this game?
They don't pay me anything. And I have been critical of the game on a number of occasions as well. Now stop trying to derail the discussion.
about 1 year ago - Roland - Direct link
Originally posted by Pain Weasel:
Originally posted by SylenThunder: And imagine, if min spec to play is now an i5-8400 CPU with 16GB RAM, and a GTX 1060 6GB... That would drop a lot of people from being able to play this game.
Well, it would exclude a lot of people right now but in 10 years when the game is finally released that won't be such a crazy requirement. We'll all have quantum computers and flying cars by then.

Just kidding.

Maybe.

As a community, that gives us 10 years to come up with a couple dozen new skyscrapers to populate a big vertical city. Let’s get going on that! 😀

#7DTDCoruscant2033
about 1 year ago - SylenThunder - Direct link
Originally posted by Jonnson: I wonder if you could tailor make a city like that, via a mod. Maybe take all the trees, water, ores and earth out of the game, and make the entire map just the city. Like a 3k x 3k map surrounded by radiation, with the roads leading out roadblocked with warning signs. I think it could be done, but that would take some time as Roland mentioned. That's a lot of work, hehe.
There is technically a mod kind of like that already. It is NOT forgiving at all and tends to cause a lot of people issues not only with the FPS, but with other aspects of the game lagging.
about 1 year ago - SylenThunder - Direct link
Originally posted by Grzałka:
Originally posted by SylenThunder: There is technically a mod kind of like that already. It is NOT forgiving at all and tends to cause a lot of people issues not only with the FPS, but with other aspects of the game lagging.
whats the name of this mod?
I was vague because I couldn't recall which it was. Did some digging through recent log file submissions and found this.
https://7daystodiemods.com/fluffy-panda-mega-metropolis-airport-10k-map/

Also found this one while poking around.
https://www.nexusmods.com/7daystodie/mods/3205
about 1 year ago - Shurenai - Direct link
Originally posted by Jonnson:
Originally posted by SylenThunder: I was vague because I couldn't recall which it was. Did some digging through recent log file submissions and found this.
https://7daystodiemods.com/fluffy-panda-mega-metropolis-airport-10k-map/

Also found this one while poking around.
https://www.nexusmods.com/7daystodie/mods/3205

Yea, those are pretty cool, but both have 60-70% of the map space filled with biome. Those are voxels having to be kept track of. 10k maps too, so probably millions of voxels. I bet a 3-4k map, city only, would have no processing issues, or very little. A third of the size, and many 100s of thousands of voxels that never even get interacted with, removed. I dunno, I'm not familiar with how voxels work, but it seems to me if you remove all that terrain, you'd have space for the skyscrapers, ofc someones gotta make 100 skyscrapers, heh.

Would be cool though, being able to smash through walls, floors, ceilings, and make bridges, that sorta thing. It could be pretty intense too, like downtown during the initial outbreak. meh, maybe in another 20 years we have tech to do something like that.

I might still be alive.
Unfortunately, not quite how it works. The difference you see between standing in empty biome and in the city limits is the difference of adding the city itself.

To the best of my knowledge, While the game does keep the entire world loaded into ram at any given time, Most of the world is actually only pre-loaded so that the engine can quickly access any unloaded chunks as you travel..

The game doesn't really have to 'keep track' of anything outside the loaded area- Only the area near the player is actually being processed at any given time.. So even if you made a 2k world, If you were to find or add a city of comparable size to a larger city from a 10k map, You'd experience similar lag to being in the city on that 10k map.

In short, the only thing trimming off all that biome would accomplish is having to load less to RAM, which would improve load-up time when loading into your save since there's less world to load to RAM, but would only really have any impact on performance if you don't have enough ram to load the world entirely to RAM in the first place which instead makes your OS split things up between RAM and Disk can cause some pretty dramatic performance issues... Which is to say, If your available RAM is already sufficient to fully load the world, You wouldn't really gain anything by reducing the size.





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