Originally posted by Jonnson:
Originally posted by SylenThunder: I was vague because I couldn't recall which it was. Did some digging through recent log file submissions and found this.
https://7daystodiemods.com/fluffy-panda-mega-metropolis-airport-10k-map/
Also found this one while poking around.
https://www.nexusmods.com/7daystodie/mods/3205
Yea, those are pretty cool, but both have 60-70% of the map space filled with biome. Those are voxels having to be kept track of. 10k maps too, so probably millions of voxels. I bet a 3-4k map, city only, would have no processing issues, or very little. A third of the size, and many 100s of thousands of voxels that never even get interacted with, removed. I dunno, I'm not familiar with how voxels work, but it seems to me if you remove all that terrain, you'd have space for the skyscrapers, ofc someones gotta make 100 skyscrapers, heh.
Would be cool though, being able to smash through walls, floors, ceilings, and make bridges, that sorta thing. It could be pretty intense too, like downtown during the initial outbreak. meh, maybe in another 20 years we have tech to do something like that.
I might still be alive.
Unfortunately, not quite how it works. The difference you see between standing in empty biome and in the city limits is the difference of adding the city itself.
To the best of my knowledge, While the game does keep the entire world loaded into ram at any given time, Most of the world is actually only pre-loaded so that the engine can quickly access any unloaded chunks as you travel..
The game doesn't really have to 'keep track' of anything outside the loaded area- Only the area near the player is actually being processed at any given time.. So even if you made a 2k world, If you were to find or add a city of comparable size to a larger city from a 10k map, You'd experience similar lag to being in the city on that 10k map.
In short, the only thing trimming off all that biome would accomplish is having to load less to RAM, which would improve load-up time when loading into your save since there's less world to load to RAM, but would only really have any impact on performance if you don't have enough ram to load the world entirely to RAM in the first place which instead makes your OS split things up between RAM and Disk can cause some pretty dramatic performance issues... Which is to say, If your available RAM is already sufficient to fully load the world, You wouldn't really gain anything by reducing the size.