over 3 years ago - Crater Creator - Direct link
:spazdreaming: cling clung cling clung cling cling clung cling clung cling crash!
over 3 years ago - Crater Creator - Direct link
Originally posted by ProxyJames:
Originally posted by The Giving One: It's supposed to be loud. After all, it is a power tool and it makes a lot of noise as that is the price you pay to get better mining, due to attracting zombies. Zeds go on noise mostly in this game. The more noise, the more you will likely get zeds coming to investigate.

It's just a balance thing. Also, you can't hear them when you are using it, so it creates suspense as part of the balance also. If you go into sneak mode, it silences actions like mining, but that might get resolved in later updates to the game. No sure.
its not a balance thing, it is 100% a cost thing, most of the sound effects in this game are stock or public domain (alot of them actually come from old resident evil games, some L4D and so on) and you can have a loud noise without it being ear rape.

Oh, I doubt it's a cost thing. More likely it's an implementation thing. The unique thing about the auger & chainsaw is how they apply damage continuously instead of shot by shot. Except there is no implementation of continuous damage, so it's implemented as hitting the rock at a really high frequency, doing modest damage with every hit.

Impact sounds are also applied shot by shot. And they're implemented as unique to the material, rather than the tool used. So there are like three sound effects to choose from when iron is hit by something, and unfortunately the auger makes those effects fire off over and over again. The best, most expensive sound effects you could get wouldn't sound that much better when implemented this way.
over 3 years ago - Crater Creator - Direct link
Originally posted by ProxyJames:
Originally posted by Crater Creator:
Oh, I doubt it's a cost thing. More likely it's an implementation thing. The unique thing about the auger & chainsaw is how they apply damage continuously instead of shot by shot. Except there is no implementation of continuous damage, so it's implemented as hitting the rock at a really high frequency, doing modest damage with every hit.

Impact sounds are also applied shot by shot. And they're implemented as unique to the material, rather than the tool used. So there are like three sound effects to choose from when iron is hit by something, and unfortunately the auger makes those effects fire off over and over again. The best, most expensive sound effects you could get wouldn't sound that much better when implemented this way.
no it is 100% a cost thing, most of the sound effects come are royalty free and are either buy once for very cheap or flat out FREE so most of it is really bad sound design.
it is just a dude going....um need a sound effect for iron being hit....ok this one is free and sounds awful, don't care its free and its the first one I found.

Show me a metal impact sound that sounds good when spammed six times a second.





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