Originally posted by WhitWHit: That seems like a complete over exaggeration, clearly. Listen, I shouldn't have to console command "sa" then copy save files and rinse and repeat this process several times just to make sure the game doesn't stuff up.
This is no exaggeration.
Depending on the size of your map, and how much you explore and build, a "save" can be anywhere between 5 and 30GB of data on your drive. 30GB is the minimum recommended free space that the client will reserve for one when you start it.
As this is a voxel game, the client is constantly reading and writing data from a number of files in the save. It's not doing something periodically. You cannot copy out the files while it's running without risking corruption.
(Unless you're on LInux.) The sa command is a default Unity command that really doesn't do much with the client outside of updating a few of the automatic backup files.
What you are requesting, simply isn't feasible for the way the client handles the data.