over 4 years
ago -
Crater Creator
-
Direct link
Balanced against what, exactly? Balance implies a comparison between two or more things. Balanced against your personal skill level? I couldn't say. Balanced to fit on a smooth difficulty curve with the other difficulty levels? ...Well I'm not sure on that one either, since I don't change the difficulty setting much.
It's more than changing the damage numbers, though. I know that on harder difficulties, zombies do their quick lunge after getting hit more often. Perhaps more importantly, higher difficulty means racking up a higher gamestage, and that means your hordes will consist of tougher zombies. You'll get a higher proportion of spiders that jump, ferals that run, soldiers with armor, cops that spit, radiateds that heal damage, etc.
There are quite a few ways that zombies get harder besides their damage numbers. It's just not as obvious that you're getting a cop instead of a skateboarder in part because you're playing on insane.
It's more than changing the damage numbers, though. I know that on harder difficulties, zombies do their quick lunge after getting hit more often. Perhaps more importantly, higher difficulty means racking up a higher gamestage, and that means your hordes will consist of tougher zombies. You'll get a higher proportion of spiders that jump, ferals that run, soldiers with armor, cops that spit, radiateds that heal damage, etc.
There are quite a few ways that zombies get harder besides their damage numbers. It's just not as obvious that you're getting a cop instead of a skateboarder in part because you're playing on insane.