about 1 month ago - SylenThunder - Direct link
Originally posted by Tahnval: In addition to the (completely correct) post from Serious, above, there's something else amiss with the OP's situation. I'm using a 5700X, which averages ~25% lower in overall CPU-limited gaming than the OP's 12700K. But I'm getting much higher performance at 1440 than they're getting at 1080. Granted, my cooling is excellent and my CPU is undervolted, so it holds max boost pretty much constantly under load. But a 12700K should still outperform it in CPU-limited gaming. Since they have a 4080 and I have a 7800XT and we're playing 7DTD, we're definitely both doing CPU-limited gaming.
Should. As long as programs are running on the eight cores that are actually capable of doing anything.

What video settings they are using will play a large role as well, and not enough information is given.

As for whether the game will ever support these features, Unity will need to add support for it first. Their current implementation of FSR is not viable, and I don't know where they stand on DLSS, but you are going to find a lot more developers not supporting DLSS since they basically have to pay tribute to Nvidia to do so. FSR on the other hand is essentially free.
about 1 month ago - SylenThunder - Direct link
Originally posted by Gevedo-:
Originally posted by Serious: The performance problems have nothing to do with your GPU in 99% of all systems.

The problem is the single core cpu performance combined with software limitations.

FG won't increase the performance for this kind of problem, even if you got somehow 100% more frames you won't get more info so the game would still feel like you play without FG, but additional you got FG lag and artifacts.

In general the point in FG is not to make low fps like 20 or 30 to something acceptable like stable 60, and it's also not to make something like 150 to 200. The only dedicated usecase is when you are between 60 and 100 without it to reach and stay above the magic 100.
FG was never mentioned, The use in fsr or dlss would be the down scaling and up scaling of the res using AI, It would get you a slight boost with very little quality loss, and in a game like this quality isnt to important.
The thing is though, you will have quality loss with minimal improvement in FPS.

These systems are designed to improve performance when the GPU is the bottleneck. They aren't going to do anything for the bottleneck on the CPU, which is where most people have an issue with 7 Days.

Are you willing to lose 10% in quality for only a 2% gain?