over 4 years ago - SylenThunder - Direct link
Armor rating is a flat %
Basically your total armor rating is the % of damage you just don't take.
over 4 years ago - Shurenai - Direct link
In A18 this is a problem, but A19 introduces some things that make it impossible for it to be the case.

In A19, While fortbites can protect you from damage, It cannot protect you from critical hits. You can't just ignore zombies. If you let them keep beating on you because you take no health damage you'll take critical hits that dramatically weaken your character and reduce your max health- And your max health can be reduced to 0 and you die because of it, iirc.
over 4 years ago - SylenThunder - Direct link
Originally posted by lvl. 50 honkler:
Originally posted by Shurenai: In A18 this is a problem, but A19 introduces some things that make it impossible for it to be the case.

In A19, While fortbites can protect you from damage, It cannot protect you from critical hits. You can't just ignore zombies. If you let them keep beating on you because you take no health damage you'll take critical hits that dramatically weaken your character and reduce your max health- And your max health can be reduced to 0 and you die because of it, iirc.
I thought you are protected from critical hits while at full hp though? I remember reading about it in change logs
No, just changing the way player crits work.

  • Changed: Slower recovery of the dynamic crit resistance that occurs when taking multiple hits from zombies
  • Changed: Increased chance of getting criticals on the 2nd hit
  • Fixed: Crits trigger differently for clients and hosts

    EDIT: More clarity from the config.

    The base chance for getting a critical hit is 4%. As your health decreases this is increased. Each 10% reductions in health, increases the chance to get hit with a critical by an additional 4%.
    It also increases your chances of other injuries from the attack.