over 3 years ago - Shurenai - Direct link
Uhm, The extra bed types that the player can craft do (or should) function as a 'bedroll' as one might expect from A17 onwards. However, Only your most recently placed bed object is counted as your home bedroll- If you make a double bed, and then later place a bedroll outside a quest POI so you respawn there in case you die, then your fancy bed at base will cease to be your functioning home bed.
over 3 years ago - Crater Creator - Direct link
Yes. There is no functional distinction between different types of beds. It just gets expensive to keep making a new fancy bed, if it keeps getting canceled by bedrolls you place later. But maybe you can pick up and replace the same fancy bed within your land claim - I haven’t tried in a while.
over 3 years ago - Crater Creator - Direct link
Originally posted by CoinSpin:
Originally posted by Timberwolfjc: It would be nice if you single or double bed can be re-chosen once you pick back up your bedroll and return to base, since you cant pick beds back up or maybe they should make that possible.

There's been suggestions / requests for allowing for multiple respawn points, which would be nice. Probably lots of ways it could be exploited, so it's one of those things to carefully examine, but... Personally, I'd love to be able to lay down a "permanent" bed in a base that becomes your default respawn point, and also be able to set a bedroll as your "field" respawn point. The last bedroll you place takes over the secondary field respawn, but the home respawn always stays the same.

Sounds good to me! The exploit would be using the two beds as a teleporter between two locations, especially if you don't drop everything on death.

Proposal: only the last bed you've placed, of whatever type, is active and usable as a respawn location (same as it is now). However, if your last bed is picked up, destroyed, or somehow unusable, then whatever bed was last active before that becomes active again.

Could you exploit this by picking up your bedroll right before dying? Yes, but the exploit is no worse than if you hadn't put down the bedroll in the first place.

In PvP, you could exploit this by laying down a bread crumb trail of bedrolls as you advance towards an enemy's base. Then which each death, you'd only be pushed back to the next bedroll in the chain. However, this game isn't designed for PvP, so if the benefits for solo & co-op are there, I say do it.
over 3 years ago - Crater Creator - Direct link
Originally posted by CoinSpin:
Originally posted by Crater Creator:
Sounds good to me! The exploit would be using the two beds as a teleporter between two locations, especially if you don't drop everything on death.

Proposal: only the last bed you've placed, of whatever type, is active and usable as a respawn location (same as it is now). However, if your last bed is picked up, destroyed, or somehow unusable, then whatever bed was last active before that becomes active again.

Could you exploit this by picking up your bedroll right before dying? Yes, but the exploit is no worse than if you hadn't put down the bedroll in the first place.

In PvP, you could exploit this by laying down a bread crumb trail of bedrolls as you advance towards an enemy's base. Then which each death, you'd only be pushed back to the next bedroll in the chain. However, this game isn't designed for PvP, so if the benefits for solo & co-op are there, I say do it.

Maybe the best solution to help avoid exploiting would just be to let you "hold E" on a placed bed or bedroll, and be able to set "Make Active" as long as nobody else on the server has it as an active respawn point (and maybe it has to be one that you personally placed, just for added security). Allows for a single respawn point, lets you build a more "permanent" bed back that the base that you can use as your primary respawn point for most gameplay, but also lets you temporarily set a field respawn point until you come back to base and reset your bed as active again.

Solves the whole having to pick up a built bed and place it again to make it active, so you can have the decorative appeal of a nice bed without feeling like you wasted the materials after you set down a single bedroll somewhere else in the world.

I like it! Then your bed will only ever be set to the one where you already are, without the awkwardness of picking it up & setting it down again, or having to craft an expensive bed more than once. It functions the same as placing a cheap bedroll down next to your fancy bed, without the hassle and without ruining the aesthetics of your bedroom.

It would take extra memory to enforce the ‘only beds you personally placed’ rule. But actually, screw that. If you find a POI with a bed in it (and some other player hasn’t claimed it), there’s no reason you shouldn’t be able to claim it as your own. Logically you could, and it’d be trivially easy to put a bedroll down next to the bed anyway. Make it so, TFP!
over 3 years ago - Crater Creator - Direct link
Originally posted by Timberwolfjc: Totally my point. I like the idea of the hold "E" and make active and/or the two bed "main & field/temp". As for easy to mod, thats fine for people who know what they are doing, but I think it should be part of vanilla, not something someone has to go in and mess with the games coding. There are a lot of people who dont know enough to go in and try to code it in. I am one of them.

I take your point that it’d be easiest for users if the change were made in vanilla. But I do want to point out that only one person has to figure out how to mod it, and then they can share their mod. Not everyone knows enough to mod, fair enough, but a lot more people should be able to use a mod.