about 4 years
ago -
SylenThunder
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Originally posted by Ming: Its not coming back. And for the record from a challenge standpoint this is better. Day 1 farms should require effort, it didn't before.Yeah, this is pretty much a lot of the reasoning behind the change.
Originally posted by Meles Meles: Yeah, it seems to confirm the rule that if you develop a game for long enough, at some point you stop making progress and just start breaking things that were actually done.This just goes to show that you have no clue about how game development actually works. A lot of the systems "that worked" which were replaced, were merely placeholders or Unity defaults. They were only only there until TFP developed their product that they intended to have. Just because you liked the un-balanced placeholder, doesn't mean the devs are breaking it when they replace it with the mechanic they want.
I want to believe in the devs, but if they spend their time breaking ♥♥♥♥ that works instead of fixing ♥♥♥♥ that doesn't, I don't think they'll deliver a finished product.
Remember, this is supposed to be a survival game. It should be hard, require tough choices, and should be a challenge. IMHO, the infinite food from one plant is still a bit OP. Plants should take longer to mature at a minimum.