over 3 years ago - SylenThunder - Direct link
Originally posted by Ming: Its not coming back. And for the record from a challenge standpoint this is better. Day 1 farms should require effort, it didn't before.
Yeah, this is pretty much a lot of the reasoning behind the change.



Originally posted by Meles Meles: Yeah, it seems to confirm the rule that if you develop a game for long enough, at some point you stop making progress and just start breaking things that were actually done.

I want to believe in the devs, but if they spend their time breaking ♥♥♥♥ that works instead of fixing ♥♥♥♥ that doesn't, I don't think they'll deliver a finished product.
This just goes to show that you have no clue about how game development actually works. A lot of the systems "that worked" which were replaced, were merely placeholders or Unity defaults. They were only only there until TFP developed their product that they intended to have. Just because you liked the un-balanced placeholder, doesn't mean the devs are breaking it when they replace it with the mechanic they want.

Remember, this is supposed to be a survival game. It should be hard, require tough choices, and should be a challenge. IMHO, the infinite food from one plant is still a bit OP. Plants should take longer to mature at a minimum.
over 3 years ago - Shurenai - Direct link
Though it's been mentioned, I'd like to restate that the Farm Plots don't cost much more material than farming used to- The old Fertilizer requirement (Previously some nitrate and poop and such) has been built into the farm plot block and the process no longer requires access to a cement mixer. Farming in the older version Without fertilizer would let you grow a crop sure- But you'd just get one crap back from it, meaning you'd be net-neutral, no gain to doing so. Plus you had to expend metal and wood on a hoe to even till soil to begin with.

So it costs you a bit of clay and wood now, and in return you get a plot-box that can actually be moved after the fact, where previously once you placed fertilizer on the ground that was basically it, it's there forever.

They ain't magic boxes, It's balanced rather well, costs a similar if not lesser amount of material than it used to, is portable, and can be worked into a base design without looking rather awful.