10 months
ago -
Roland
-
Direct link
Originally posted by lojezao da amazonhinhas:
Pointing out the lack of motivation to live in rural areas does affect the survival open world aspect of the game, even more if the biome around you is exactly the same all around. If you played older alphas, which I immediately assume you have, you do remember mountain formations, uneven terrain, bridges, rivers, lakes, islands. I think these should come back.
I lost you at walking simulator? I hope you are spawning with a bicycle, no way i'm walking 3km to the trader.. it becomes a chore eventually. So you'll build next to a trader, right? Then what's the point for the rest of the map? It's not like loot is exclusive to an area.
Is this constructive enough for you?
Most of your constructive criticism is about the early game. You do pretty quickly get a bicycle. You may need to camp near the trader in the beginning but later in the game you could build out in the wilderness far away from the trader. Once you've purchased a few water filters you don't need the guy any more.
Before traders and player skill progression was added to the game players spent hundreds of hours exploring, mining, building, and farming. Until Alpha 11 there were no vehicles at all. Everyone has such nostalgic and fun memories of the way the game used to be and the funny thing is that once you get about five water filters from the trader you can walk away from him and never return. Don't quest. Just explore, mine, craft, build, chop, harvest, and farm. You can play the game just like it used to be.
If you hanker for those glory days before the trader existed and player progression was a thing then spend the first week making money to buy your filters and then march far away into the wilderness and play just like we used to.