almost 3 years ago - Crater Creator - Direct link
Yes, doors are more appealing, but not in an absolute, doors > * way.

My working theory is that the pathing algorithm doesn't look at the state of a door. In other words, it doesn't actually check if a door is open or closed. Hence doors are calculated with one all-purpose HP value that splits the difference between their closed state - e.g. whatever HP the door actually has - and their open state - e.g. air, 0 HP.

Why would they do this? First, because pathing is an expensive calculation to do in general, so it's worthwhile to cut corners and save some CPU cycles when you can. If you wanted split-second accuracy in pathing, I imagine the game could bog down for someone with a defense strategy that involved a lot of opening & closing doors. Secondly, because it works pretty well in practice. You, the player, get a special benefit from doors since you can open and close them and the zombies can't. Therefore, it makes sense from a balancing perspective for zombies to make them a higher-than-usual value thing to target.

Some players also appreciate it in terms of lore. They ascribe targeting doors to some residual human memory the zombies still have, that doors are intuitively the place to enter.





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