over 4 years
ago -
Shurenai
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Pure RNG. Sometimes youll never see them, Sometimes its all you see. Above Tier 3 there are no more buried supplies quests though.
Originally posted by Boss: No more buried supplies above tier 3? That's... why? Feels like I wasted perks.Because there's not really a good way to make a buried supply quest harder. Higher tier fetch/clear quests are in progressively larger buildings filled with progressively more dangerous enemies.... Buried supply quests still have you digging in the dirt. As Rasa says, The buried supply quests can still appear from T1/T2; But there is not a T3 buried supplies, or a T4 buried supplies, or a T5 buried supplies...Because it's not more difficult, if anything its more time consuming and more boring since its just even more digging- when many already think we have to dig too much just for T2.
Originally posted by RasaNova:Yes that, sorry. :POriginally posted by Shurenai: Pure RNG. Sometimes youll never see them, Sometimes its all you see. Above Tier 3 there are no more buried supplies quests though.No tier 3 buried supply jobs, but tier 1 & 2 still pop up even after we unlock tier 5.
I figure thats what you meant, but if I were to read that wrong I might think there were no more buried supplies!
Originally posted by Let down: Of course buried quests could be made harder by being inside of dangerous pois. Or being inside mine fields.Many of the things you say could work, in theory...But also almost all of them make it no longer a buried supplies quest, but a disguised Clear, Fetch, Or Fetch&Clear quest. In a POI? Fetch quest. In a POI but zombies spawn as you dig? Fetch&Clear.
Like there could be a floor of a skyscraper with a garden and the loot is buried somewhere there near the top. Then once you get it, zombies rush in.
Higher tier buried quest could also require killing all the zombies that spawn or require digging up multi chests hidden in the same large poi.
Buried quests could gain multi waves, like every time the dig circle shrinks a couple times it could trigger a zombie wave.
There could be a constant zombie spawn like a trickle of them. Such as screamers
It can be in the wasteland with zombie bears protecting the dig spot. It can be in the snow biome with mountain lions and bears protecting the spot. It can be in the forest with packs of dire wolves.
The dig spot could be at the bottom of a cave/vault system. And the cave is full of zombies.
You could increase the number of "White river supplies" so it takes up more inventory or add a debuff to carrying the supplies.
The chest could be locked tier 3 and up and the difficulty to open it goes up each tier
You guys made a perk skill and don't want to make a use for it besides low tier and rare rng treasure map?