over 3 years
ago -
Crater Creator
-
Direct link
My reaction to the current injury system is to recognize that many wounds take time to heal, and take it slow so I don't suffer compounding injuries. If you keep getting attacked and die by the cumulative effect, you're probably trying to keep fighting after the first injury instead of backing off.
Go back to your base or trader for a bit and tend to some less dangerous tasks. You can work a forge, cement mixer, chemistry station etc. all day without worsening a broken arm or leg. If you're in the middle of a quest, go stealthy and/or ranged for a while. Quests don't have time limits after all. If it's horde night, yeah you may hosed this time, but for next time you can build your base to better keep the zombies at bay.
As for wasting much of an item's healing power, yeah that's true. One thing you can do is invest in Healing Factor, the passive healing skill. It will boost your HP slowly over time, but it somewhat keeps pace with your max HP that's also recovering slowly over time.
Go back to your base or trader for a bit and tend to some less dangerous tasks. You can work a forge, cement mixer, chemistry station etc. all day without worsening a broken arm or leg. If you're in the middle of a quest, go stealthy and/or ranged for a while. Quests don't have time limits after all. If it's horde night, yeah you may hosed this time, but for next time you can build your base to better keep the zombies at bay.
As for wasting much of an item's healing power, yeah that's true. One thing you can do is invest in Healing Factor, the passive healing skill. It will boost your HP slowly over time, but it somewhat keeps pace with your max HP that's also recovering slowly over time.