Originally posted by vgifford: Once a hostile entity "locks on" it will find a way to get to you, even if that means taking the building down around you.
@Shurenai Direwolves extend wolf in the xml, they are NOT zombies.
They also drop Raw Meat, not Rotting Flesh.
It's been discussed before, but, While they do drop Raw and not rotting meat (and of course extend wolf in the xml).. Their design visually demonstrates several traits of zombification onset- Maybe they are not yet full zombies. But they are absolutely infected, and absolutely on the same level as the Feral Zombies. Further, wolves attack zombies as well as players, which is a sure way to get infected- Just look at the lovely zombie bear and zombie vulture for examples (And also note that iirc the irradiated zombie vultures are actually a bit bigger than the normal vultures- Seems similar to wolf vs direwolf)
The only thing is that the infected direwolf has not yet actually Died to begin rotting and turning into a zombie wolf.
Real IRL Dire Wolves also are not native to the area the game takes place; or in any location anywhere nearby to it; so the direwolves existing in the gameworld (which share more traits with their little brothers in game than with actual dire wolves) are unnaturally mutated normal wolves.
Buuut this isn't the place to argue it, so, I'll leave it here. :)