over 4 years
ago -
Crater Creator
-
Direct link
90% of your [time I think you meant] sorting out junk? Nonsense. I spend much less time sorting in A19, because we have smarter pick up and drop off functionality for containers now.
Over the alphas the vehicle storage has gotten bigger, the backpack's gotten bigger, and the toolbelt's gotten bigger. But they change one thing the other way, and here you are. So fine, let's talk about the storage chests.
Storage chests are physically smaller than storage boxes. Storage chests can be made on day 1 out of nothing but wood, while storage boxes are a more advanced recipe, requiring nails.
Despite this, the storage chest held as much as the storage box. It made no sense. The storage box looked larger and was harder to craft, but provided no more space. It was a let down to spend the resources to 'upgrade' to storage boxes that weren't any better than what you had. But now, the container size reflects visual expectations and the progression curve.
Regarding sloped walls and whatever the next weird-shape-of-the-month is, yeah, the player shouldn't be infinitely safe for a finite amount of effort. You ask what the point is? Well let me turn that around. What is the point of playing with zombies turned on, if you don't want them to play their role as the antagonists?
Because it's a sandbox game, it won't do for the zombies to merely navigate most of the possible geometries. They have to be able to handle whatever weird shape a player's base takes.
There are a zillion answers for what you're supposed to do about the Blood Moon horde. This is what drives player creativity. Necessity is the mother of invention and all that. Just look around the forum. If you're really coming up blank, steal some ideas from here.
https://community.7daystodie.com/topic/21362-advice-for-higher-level-blood-moons-basedefense-alpha-19-b180/
Over the alphas the vehicle storage has gotten bigger, the backpack's gotten bigger, and the toolbelt's gotten bigger. But they change one thing the other way, and here you are. So fine, let's talk about the storage chests.
Storage chests are physically smaller than storage boxes. Storage chests can be made on day 1 out of nothing but wood, while storage boxes are a more advanced recipe, requiring nails.
Despite this, the storage chest held as much as the storage box. It made no sense. The storage box looked larger and was harder to craft, but provided no more space. It was a let down to spend the resources to 'upgrade' to storage boxes that weren't any better than what you had. But now, the container size reflects visual expectations and the progression curve.
Regarding sloped walls and whatever the next weird-shape-of-the-month is, yeah, the player shouldn't be infinitely safe for a finite amount of effort. You ask what the point is? Well let me turn that around. What is the point of playing with zombies turned on, if you don't want them to play their role as the antagonists?
Because it's a sandbox game, it won't do for the zombies to merely navigate most of the possible geometries. They have to be able to handle whatever weird shape a player's base takes.
There are a zillion answers for what you're supposed to do about the Blood Moon horde. This is what drives player creativity. Necessity is the mother of invention and all that. Just look around the forum. If you're really coming up blank, steal some ideas from here.
https://community.7daystodie.com/topic/21362-advice-for-higher-level-blood-moons-basedefense-alpha-19-b180/