over 3 years ago - /u/StabbyInc - Direct link

Originally posted by tahaan

The list used to be:

  1. Bat / Club
  2. First gun (currently D. Vulture)
  3. Second gun (currently the TAR)
  4. Axe
  5. Wrench / Harvesting tool
  6. Auger
  7. Wood frames
  8. First Aid Kit

This list never changed. Only things that change is before I got a wrench and/or auger I'd have a pick and/or shovel. Also before I get guns slots nr 3 and 4 are for Bow and Torch

With 2000 hours in the game, I'm still getting used to the extra slots but I might replace the auger with a shovel and a pickaxe (Slot 6 and 7, I hate the auger that much), move the frames to slot 8, First Aid kit to Slot 0, and for slot nr 9 ... currently that seems to be the variable "whatever I'm working on right now", so often that is the nailgun or wire tool or something like that.

  1. Melee
  2. Pew Pew
  3. sh*tsh*tsh*tPEWPEWsh*tf*cksh*tOHGODPEWPEWPEW
  4. Pick
  5. Axe
  6. Shovel
  7. Wrench
  8. Frames
  9. High end Medical
  10. Bandages because bleeding is a bitch.

No longer have to leave my shovel and wrench in my inventory to get accidentally sold... again.

over 3 years ago - /u/StabbyInc - Direct link

Originally posted by jc2xs

Sounds like I'm an oddball. But for some reason I've gotten used to rolling backwards with the mouse to select most of my weapons.

1. Melee weapon - typically a sledgehammer
2. Medical - bandage/first aid etc.
3. Pick
4. Wood axe
5. Shovel
6. Wrench/impact driver
7. Nailgun
8. Shotgun
9. 9mm pistol
10. Crossbow

It does seem like a more natural hand movement. Gotta keep that melee in slot 1 though so it's easy to select with your keyboard hand too.

over 3 years ago - /u/StabbyInc - Direct link

Originally posted by OutcastMunkee

Hmm... Well I usually have:

  1. Bow

  2. Club

  3. Shotgun (in case of emergency)

  4. Axe

  5. Pickaxe

  6. Food

  7. Water

  8. Medical item

For the 2 additional slots? I'm thinking maybe a salvaging tool and the Tactical Assault Rifle? Only problem then is I'll lose another inventory slot to carry extra ammunition. That's 3 ammo types I'm gonna be carrying. I might not carry the extra firearm and opt for something else instead. Not sure what though... Oh, maybe a knife for harvesting meat from animals.

My slot 2 is almost always a pistol. My slot three is always my HOLY sh*t gun but that switches between 7mm weapons OR shotgun. I save the remaining ammo type for hordes and it works out pretty even with my usual settings.

over 3 years ago - /u/StabbyInc - Direct link

Originally posted by Fragnarr

my game shows the outline for the 2 new slots but we cant use them? anyone have the same issue/know a fix?

The usual suspects. Wipe saves, wipe worlds, new game, new world, no mods etc etc..

over 3 years ago - /u/StabbyInc - Direct link

Originally posted by Gamemeister18

Keep in mind this was in the Darkness Falls mod which always had 10 slot bars. This worked well for me in that mod so I probably won't change it up too much for vanilla. In vanilla I'd probably take out one of the guns and replace it with a healing item cause I wouldn't be speccing into every tree but DF brings back the "learn by doing" system.

1.) Axe

2.) Pick

3.) Shovel

4.) Melee 1 (sledgehammer)

5.) Melee 2 (stun baton cause I like being able to stun tougher enemies)

6.) Stealth weapon (bow/crossbow, sniper, etc)

7.) Pistol

8.) Machine gun

9.) Shotgun

10.) Harvesting tool/knife/frames

Now the DF mod is increasing their toolbelt to 15 and tbh I think that's too many. I've got 13 slots figured out (gonna add in a healing item) but I have no idea what I'll use for the last 2.

15 seems a little overkill. Why not just eternally scroll through occupied slots in the entire inventory which contain equippable items?

over 3 years ago - /u/StabbyInc - Direct link

Originally posted by Gamemeister18

Yeah, I think 10 is just right. But, I like the challenge the mod provides and I have no idea how to mod myself so I can't change it back to the default but still keep the rest of the mod.

I'll never not be impressed with what the modding community keeps creating. There's a couple I would LOVE to try one day.

over 3 years ago - /u/StabbyInc - Direct link

Originally posted by Gamemeister18

I'd never been able to use mods before A19 cause I didn't have a good enough computer to even play it vanilla. Well, right around the time A19 released I got a new laptop. After dying on my vanilla file since I play permadeath I decided to try out something new and tried Darkness Falls. I haven't been able to put that mod down since. It fixes the one major issue I've always had with the game, lack of proper endgame goals.

Sidenote but related, I kinda thought of trying to get into modding since I want to be a game dev and it I thought it might be good practice. Turns out I've been too busy either playing 7D2D or focusing on getting into college lol. That and it's very daunting with literally no coding experience ATM.

College does take precedence, but in your free time you could check out the Khan Academy or something to learn some fundamentals. It doesn't really take much to crate your first little modlet and be proud of it. Good luck with your college apps.

Edit: I can't type.






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