about 2 months ago - SylenThunder - Direct link
Zeds were reduced back in Alpha 14 because UMA was very costly, and not well optimized. UMA was removed in a21, and a lot of optimization options are being done to a22.

I do hope that they increase the wild and city spawns accordingly.
about 2 months ago - Roland - Direct link
Originally posted by =Starvin Marvin=: Back on ps4 I remember tons of zombies roaming the streets but now they fear the sun. Alpha 22 should bring back the zombie population slider or make it to where they spawn outside.

Maybe its for fps reasons but idk. I'm just giving my 2c on this as Ive seen others talk about this too.

There are simple modlets available for increasing wilderness spawns and random wandering horde sizes. You are correct that TFP has to make tough decisions about the stability of their game for the largest number of people who may play. But if your computer can handle more zombies it is very simple to do.

It would be nice if they can add a slider to the options menu at some point but for now using or modlet or going into the config files and changing the spawn numbers youself is your best bet.

If it turns out your game suffers too much of a performance hit you can always remove the mod. Then, in that case, you'll be glad to know that YOU are one of the gamers TFP was trying to protect by keeping the zombie numbers where they are.