about 2 months ago - Crater Creator - Direct link
You should put skill points in the skill related to vehicles - Grease Monkey if I remember correctly. Then, when you find magazines, they’ll more often be the Vehicle Adventures magazines you need.

Also, the trader is a very powerful equalizer that can often give you some piece of the puzzle towards your goal earlier than you could get it otherwise.
about 2 months ago - Crater Creator - Direct link
Originally posted by slaideri:
Originally posted by Crater Creator: You should put skill points in the skill related to vehicles - Grease Monkey if I remember correctly. Then, when you find magazines, you’ll find the Vehicle Adventures magazines you need more often.

Also, the trader is a very powerful equaliser that can often give you some piece of the puzzle towards your goal earlier than you could get it otherwise.
If I first put points to Grease Monkey then looting gets slower because those points are away from Lucky Looter, armour and weapon skills, Iron Gut, cooking, farming, etc.. Meaning, I still get the gyro slowly because instead of questing and looting and buying from traders, my time then goes to healing my wounds and generally struggling longer against the zombies, thirst and hunger.

I don’t know what to tell you, other than… yeah, there are tradeoffs to picking A instead of B in a skill tree. That’s just a common feature in role playing games. You want to fast track getting the best vehicle in the game, so pick some other things - cooking, farming, armor, whatever you decide - to put on the back burner. Those other skills will be some of the things to chase after you get a gyrocopter and are looking for ways for the game to not be over.

If you don’t want to sacrifice anything, that’s okay too. You do you. You could adjust settings like loot abundance, block damage, or difficulty to be easier, to indirectly compensate for not getting some skills you’d get if you weren’t fast tracking a gyrocopter. Or turn on creative mode and give yourself whatever, up to and including the gyrocopter. It’d be easier than modding out the tradeoffs, though you could do that too.

I don’t find it necessary to travel to each trader for them to be a powerful resource. I build a base near a trader, as most people do, to minimize travel time. One trader already has a ton of stuff, and that’s ignoring quest rewards. If they don’t have what I want, it’s 3 days or less for an inventory restock. You would want to set up near Trader Bob, because’s he’s the vehicle specialist.