over 2 years ago - faatal - Direct link

Experimental is basically a buggy version. Some features may be added before stable, but generally nothing major, since the goal of exp is to fix bugs and tweak before a stable release.

over 2 years ago - faatal - Direct link

Sure we do, if it is a major bug. It may not get released that same day, since it needs testing by others, but it would get worked on. Just like I saw performance issues today in downtown areas and debugged it and made some improvements. Needs more work, so I'll continue tomorrow, to hopefully go in a Sunday build to be ready for Monday.

over 2 years ago - faatal - Direct link

We do as needed or if people choose to. There were 11 changes to SVN today by 6 different people and many are watching streamers, testing and making bug tickets.

I do at normal times, but releasing is not a normal time.

over 2 years ago - faatal - Direct link

I spent many hour this weekend fixing some block entity culling issues. It should be greatly improved.


Sleeper volumes are 3d, so they are already managed vertically.

over 2 years ago - faatal - Direct link

The stealth check is in there. It is per zombie.