over 4 years ago - Shurenai - Direct link
Originally posted by eclipse: disables distant PoI? how far is "Distant"
Anything not within the actively loaded area is 'distant'; The terrain and POI's and such aren't actually there, it's just a pre-generated visual map.

I'm not sure on the exact distance, but it's something like 80 or 100 blocks out from the player.
over 4 years ago - Shurenai - Direct link
Originally posted by Rosario:
Originally posted by Shurenai: Anything not within the actively loaded area is 'distant'; The terrain and POI's and such aren't actually there, it's just a pre-generated visual map.

I'm not sure on the exact distance, but it's something like 80 or 100 blocks out from the player.
I imagine you can probably re-enable it as well right? Turn it off long enough to place stuff where the ghost blocks are and then re-enable it and your placed blocks will still be there, right?
Yes, It's not as if the POI's are actually removed from the game- Just the distant loading of their pre-rendered distant appearance.

Like, If you go play minecraft and look into the distance on a low view distance, you can see the chunk border where the world stops loading- The rest of the world is still there, it's just not loaded. It's the same in 7DTD except that 7DTD has a method of rendering distant terrain and distant POI's such that you don't really see the border between the loaded and unloaded world.

Disabling the POI's setting just means POI's in the distance will not be visible until you get within range to load them into the world. Likewise, i believe the 'dt' command will disable distant terrain in much the same way.


Edit: Look at it this way- Basically, when generating the world at the start, the generation engine creates several 'mesh' maps. These mesh maps are loaded at all times and represent the rough lay of the land (terrain map) and the rough layout of POI's (the POI map).

To the player, these maps are always visible except within the loaded play area.. This is why you can see so far into the distance, only really obscured by fog.

But you can disable either one with the relevant command. The POI map is why when you completely demolish or re-do the appearance of a POI the changes are not evident until you get in range to load the area- The POI map is pre-rendered when the world is generated, and no changes are made to it after that. So a building you flattened, when at a distance will appear to still be there.

Neither one affects the actual game world though, Only the aesthetics of what is visible in the distance. Disabling the terrain means you can't see distant terrain, so the border of the loaded area can become very easily visible from even a slight elevation and pop-in of terrain becomes unavoidably visible because of it. It's likewise for the POI's command.