Originally posted by Macdallan:
Originally posted by OzHawkeye: Yeah, not needed. As others have noted, Shale is massively over-abundant. A very short sting of mining Shale (half a game day or so) secured what turned out to be about 100,000 gas cans. I'm day 70ish now and might have used a third of that.
So they took out another recipe that made sense (boiling water in a tin can is also gone...), one you'd likely need in a survival situation. *sigh* What the frick are they doing? There's no point in removing useful recipes.
There's also little purpose in having two recipes that do exactly the same thing, though. With jar vs can you find both -everywhere- even at 25% loot settings; Even finding just one jar or can = able to gather and drink an effectively limitless quantity of liquid with it. You literally start with a jar of water; that you can then re-use forever; So unless you toss the empty jar from that in favor of some other item, you will have a jar to make water with. Both the can and jar are basically omni-present items. And since both do the exact same thing in basically the exact same way, and can be found basically anywhere, at any time; Having two recipes in the code had no real intrinsic value any more.
In A17 and before, the reason the tin can was even usable as water was because you couldn't boil water in a jar without a cooking pot. It was very much possible for you to not have any luck finding a cooking pot for weeks; And it was also entirely possible you wouldnt pick up the forge skill to be able to craft your own forge and craft your own cooking pot from it.. So it made sense, and had a purpose, for there to be an alternative recipe that allowed you to make water in the tin can instead. In A18 though, they allow you to just boil water in a jar at a campfire; Cooking pot just makes the recipe craft faster.
With the gas vs biofuel comparison, its much the same as how the jar vs tin can were in A17 and before; You may never find a desert; so it would make sense for it to be re-implemented; And it probably will be at some point. But, It was removed because it made getting fuel WAY too easy. Even a small 5x5 farm plot created more gas than you would ever need if you harvested it regularly... And till they find a good way to balance that out, I don't expect it to be re-implemented.