over 5 years ago - SylenThunder - Direct link
You can. Just put the IP and Port into the bottom and direct connect.
over 5 years ago - SylenThunder - Direct link
If you're fast, it will only poll a few. That's a Unity server browser design, not TFP's.

99% of computers out there shouldn't have an issue with it polling the servers to generate the list. Hell, even Windows won't have any issue unless your DNS stack is already close to full, and you leave the list open for several minutes. (Which is a Windows issue, and not a client issue.)
over 5 years ago - SylenThunder - Direct link
I still don't understand why it's even an issue for this one guy.
over 5 years ago - Shurenai - Direct link
A tiny packet of maybe a few kb's of information handshake to a bunch of servers barely takes any time or effort on the part of your client, you said yourself its not even a performance issue, so...what exactly is the problem? That you have to see a list of servers before you click join by IP? Add your favorite server to favorites, and the server list will default to the favorites/history screen only showing you your favorite servers and other recently joined ones, which it will actively poll first before moving onto pinging other servers.
over 5 years ago - SylenThunder - Direct link
Originally posted by Kick: ... When you fetch the server list, you are asking hundreds' of strangers servers to send code to your computer and execute it.
This is so wrong it's not even funny. They aren't sending code to your computer and executing it. They're sending a data information packet with specific information. The client then reads that simple information and fills in the fields in the list. If the data doesn't match what the code in your client is expecting, nothing happens.