12 months
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SylenThunder
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Originally posted by ChanceGateau: Zombies do exist... people staring at their phones and slamming face-first into stop signs and mailboxes... and water is easy for us to get.Water has already been discussed ad-nauseum. You can table the discussion here and read all about it in the monster thread.
Originally posted by ChanceGateau: I do understand the "dew" collector as opposed to the other, but it stand to reason, if you can build one, you could quite easily convert the design to be a rain water collector instead... instead of using a mesh filament, you could use a tarp.There is a story-reason that the water isn't safe. A dew collector will not get contaminants or heavy metal from the rain water.
Originally posted by ChanceGateau: As for sleep, isn't that the point? If the situation were genuine, and zombie were an ever-present threat, You would have to put yourself in danger to sleep in a zombie-habitated world. Isn't that the point of the base-building, fortifications; to become relatively safe? If you have seven layers of defense, why wouldn't you be safe enough to sleep? I don't want a safe zone, not at all... let them attack me while I am on my bunk... force me to get up and fight the zombies that inevitably will come.The developers have been very clear that they never want you to feel safe. Which is a little bit silly personally because they keep dumbing down basic survival mechanics. Go take a look at what Alpha 10-13 gameplay was like in comparison to how it is now.
Originally posted by ChanceGateau: As stated above, it wouldn't be for passing time anyway. It could remove fatigue, heal wounds faster, like if you have a broken leg, sprained ankle etc... maybe, (like with Fallout 76) you just roll over into your bunk and time goes by as normal, BUT you are reaping the benefits of actual rest.At one point there was a buff coded for the bed. Standing on it for a few minutes would heal and restore/boost stamina. Not sure if that is still planned. Sleeping doesn't really work in co-op with the way the world data works. Pushing time has a tendency to corrupt the timers.