about 4 years
ago -
Crater Creator
-
Direct link
Basically, the current AI gives each zombie complete knowledge of all the blocks in the area. It's one thing for a zombie to know that a flagstone block is easier to destroy than a concrete block.
https://steamcommunity.com/sharedfiles/filedetails/?id=1797567696
It's another thing for a zombie to 'look' at a solid wall in front of them, and know that the wall is double thick in some places but only single thick in other places, and target the thinnest part of the wall.
https://steamcommunity.com/sharedfiles/filedetails/?id=1797567476
In this way, zombies don't really have a sense of sight. They can 'see' the player when not concealed, but everything else is navigating the world independent of what they could or couldn't see from their vantage point. It would be nice if that wasn't the case, but as always, A* pathfinding is just more efficient than other things out there, so changes along these lines could impact performance.
https://steamcommunity.com/sharedfiles/filedetails/?id=1797567696
It's another thing for a zombie to 'look' at a solid wall in front of them, and know that the wall is double thick in some places but only single thick in other places, and target the thinnest part of the wall.
https://steamcommunity.com/sharedfiles/filedetails/?id=1797567476
In this way, zombies don't really have a sense of sight. They can 'see' the player when not concealed, but everything else is navigating the world independent of what they could or couldn't see from their vantage point. It would be nice if that wasn't the case, but as always, A* pathfinding is just more efficient than other things out there, so changes along these lines could impact performance.