about 5 years
ago -
SylenThunder
-
Direct link
They chose to wait on this until the game was closer to completion.
The modding part of the game has been changing drastically over the past two versions as well, so it's a really good thing they waited. Once they have that finished, the way mods integrate is going to be amazing. Right now it's a little questionable depending on what the mod changes.
Unlike Empyrion who now has 90% of the mods in the workshop broken because of changes that were made in a11. It's a perfect example of why adding workshop support too soon is a very bad idea.
You can't fix that.
According to the currently released Roadmap, it is planned for Q4 2025. Putting it a bit over a year after the 1.0 release.
https://7daystodie.com/alpha-exodus-leaving-early-access/
The modding part of the game has been changing drastically over the past two versions as well, so it's a really good thing they waited. Once they have that finished, the way mods integrate is going to be amazing. Right now it's a little questionable depending on what the mod changes.
Unlike Empyrion who now has 90% of the mods in the workshop broken because of changes that were made in a11. It's a perfect example of why adding workshop support too soon is a very bad idea.
You can't fix that.
According to the currently released Roadmap, it is planned for Q4 2025. Putting it a bit over a year after the 1.0 release.
https://7daystodie.com/alpha-exodus-leaving-early-access/