over 4 years ago - Crater Creator - Direct link
I think of it more as the nutritional value of the food, and not how much my stomach and hold. I haven’t done the math, but if I were eating raw potatoes for instance I might have to eat 100 to get adequate nutrients from them.

Perhaps the game could distinguish nutrition from fullness, by refusing to let you eat with the feedback message “Your stomach is full,” similar to when you try to use a bandage when not bleeding. But it’s probably unnecessary - players are expected to recognize that basic, low quality food can do the job but is inefficient.
over 4 years ago - Crater Creator - Direct link
Originally posted by Ryohei:
Originally posted by Seftak: Then you would never have any food problem from day one 12h00....
My point of contention is how active I have to be in my eating and drinking.. even in late game I find myself chugging multiple drinks and spam eating every day. It's not a lack of food its a realism/annoyance thing.

I think a slight rework is needed so that the skill that increases buff durations also increases the amount of food/drink restored when you eat. Lets say enough to x2 the current levels at cap.

This rework could also perhaps double the overeat/drink cap to 50 instead of 25.

I'm not opposed to changes, but I've had the opposite experience. I found the gumbo stew recipe, which gives 112 food per unit. Now, even in the late game when my max food gets pretty high, I wait until after I get "hungry" before eating anything, because one stew gives more food than I need when the notification pops up. Mineral water gives 60 water, which also isn't bad and is easy to make in the late game.

The only time I end up worrying about food or water now is when doing those multi-day Tier V quests, when I can't leave the premises and I typically don't bring much food or water to maximize inventory space.
over 4 years ago - Crater Creator - Direct link
Originally posted by Ryohei:
Originally posted by Crater Creator:
I'm not opposed to changes, but I've had the opposite experience. I found the gumbo stew recipe, which gives 112 food per unit. Now, even in the late game when my max food gets pretty high, I wait until after I get "hungry" before eating anything, because one stew gives more food than I need when the notification pops up. Mineral water gives 60 water, which also isn't bad and is easy to make in the late game.

The only time I end up worrying about food or water now is when doing those multi-day Tier V quests, when I can't leave the premises and I typically don't bring much food or water to maximize inventory space.

The proposition of having overeat/drink capacity tied to a skill for up to 50 at max is sounding even better with your response here. However, maybe my initial thought of having food/drink restored being able to double up with a perk is overkill.

I think overeating is/was a non-intuitive mechanic. It should be like a fuel tank in my opinion: when you're full you're full. They can play with the numbers, but I'd prefer to not have a pretend full mark, where the real limit is obscured.