over 1 year ago - Roland - Direct link
If by modding you mean editing the xml files to change values and settings then there are two main ways to do this. The first is the most simple method and is still the same as it always has been. You open the xml files you want to edit using wordpad or notepad or some similar program and you go through and make changes. You can add or remove ingredients to recipes, create new recipes, change the values on things like spawn rate and spawn numbers, change how long it takes zombies to stand back up after being knocked down, rewards for quests, etc etc.

The second way is more complicated and requires you to learn the formatting for xpath. Xpath is more powerful because it will go through and make all the edits to the xml for you while the game is loading. But there is a learning curve and you have to make sure the formatting is correct.

The benefit of the first is that it is easy to do. The downside is that you should make a backup copy of the original files so you can undo changes you end up not liking and it is inconvenient for sharing what you've created with others.

The benefit of the second is that it is more convenient for making adjustments and changes and doesn't actually permanently change the xml code so it is easier to try different mods without having to reset what you were trying to do before and it is super easy to share with others.

If you used to mod and enjoyed it by making changes directly to the xml you should still be able to do it that way and it is a fun and rewarding hobby to do for yourself. If you want to share your changes and see if other people like them then you pretty much need to use xpath. Before xpath, people had to download and overwrite entire xml files to get the changes. Now it is much easier to play mods created by others thanks to xpath doing all the overwriting for us but it does require learning how it works if you want to mod yourself.





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