over 4 years ago - Crater Creator - Direct link
Originally posted by crmarlow2874: Crank up your forges and do some mining close to base. I have my forges go 24/7 and mine near my base ( I have found two very massive iron ore deposits that, also, gives me huge amounts of nitrate, lead and coal).

Also, the tools you use matter a lot. I don’t think I’ve ever gotten a screamer when mining with hand tools in A19 (including a high quality modded steel axe with maxed out Miner 69’er, blackstrap coffee, the works), but they’ll show up with the auger in a snap.
over 4 years ago - Crater Creator - Direct link
Originally posted by liquidsarcasm: Can anyone confirm how the screamer system works near traders? In a Navesgame run, I have a small base pretty close to the north of Trader Jen, have 3 forges, a campfire and chem station running 24/7, while mining out a nitrate deposit I found deep underneath the base and have not seen a screamer there yet,

I use a Mine a little further away and I get screamers there all the time. Are areas near to traders 'screamer free' zones?

I can see why there would be a different rule around traders. They can have working stations to build heat, and it’s mostly a waste of resources to have zombies banging uselessly on invincible blocks potentially far away from the player. But I’ve never heard of any such feature.

If I were to design such a feature, I’d probably disable the heat map only on the chunks that encompass the trader POI.