almost 4 years ago - /u/StabbyInc - Direct link

B174-b177

Added

  • Office chair update
  • Writable Storage Box Insecure to match textures when Writable Storage Box is downgraded 
  • New gun fire effects for weapons that had been sharing with others 
  • Missing tooltip for buffArmSplintedTooltip 
  • Added new icons for new inventory management buttons 
  • Create digging animation for crawlers 
  • Rusted Metal Roof Material 
  • "gfx texlimit" console command 
  • Move items buttons for containers<>inventory 
  • Added remnant_house_13 

Changed

  • Optimized loot container texture sizes 
  • Optimized vehicle texture sizes 
  • Optimized non HD zombie textures 
  • Optimized animal texture sizes 
  • Optimized appliances texture sizes 
  • Optimized commercial texture sizes 
  • Optimized crafting texture sizes 
  • Optimized decor texture sizes 
  • Optimized door texture sizes 
  • Optimized electrical texture sizes 
  • Optimized furniture texture sizes 
  • Optimized gore texture sizes 
  • Optimized industrial texture sizes 
  • Optimized outdoor decor texture sizes 
  • Optimized plants texture sizes 
  • Optimized plumbing texture sizes 
  • Optimized resources texture sizes 
  • Optimized remaining entity texture sizes 
  • Optimized UMA texture sizes 
  • Updated existing weapon effects 
  • Light from gunfire now has smooth fade in\out rather than abrupt click on\off 
  • Gun fire light adjusted for the new brighter first person lighting 
  • Removed Suitcase from RandomLootHelpers
  • Sleepers always ragdoll on death 
  • Block ExcludeWalkType uses a name 
  • Increased duration of the Charismatic Nature buff 
  • Improved sky fog sun punch through and to work with dark fog colors 
  • Console command "weather fogcolor" to use red for green and blue if those params not given 
  • "gfx st budget" to disable streaming before setting budget 
  • Separated sort button on inventory/containers from the window icon 
  • "Water Particles" video quality option to "Particles", which now also decreases world particle count 
  • Deleted chunk water depth object creation, mat and shader 
  • Updated POIs with new broken concrete texture  
  • Enabled visual reflex sight for auto shotgun 

Fixed

  • SI issue with entertainment center in house_old_ranch_01 
  • Removed the cabinet texture from the backside of the wall oven 
  • House_pyrimid_05 has si issue with loot crate in garage 
  • House_old_modular_08 has an SI issue with trim around the farm plots 
  • House_old_modular_08 kitchen cabinet helper blocks facing wrong way 
  • Chair clipping in medium junkyard 
  • House_old_victorian_03 chandelier is floating  
  • Si issue house_old_bungalow_02 attic furnace loot cover 
  • Salvage operations harvest amount does not scale as stated. (removed salvage harvest if the same resource is also on general harvest) 
  • NRE when trash and car share the same space 
  • Missing loot timer on store freezers 
  • Prefab Editor: able to place blocks above workbench helper block 
  • Marksman and Sniper aim to idle transition fixed. 
  • Spear attack updated to prevent screen artifacts. 
  • Timed Charge goes to unholster anim if ammo is available. 
  • Prefab editor update imposter function causing NRE when prefab is loaded from mods folder 
  • Crits trigger differently for clients and hosts 
  • Misspelled credit fixed
  • Change right side header text info color to white. 
  • Backpack should no longer disappear
  • Ratchet localization says wrong scrap material given 
  • Adjusted meshes on trim01.fbx for woodHalfPlate painting issues 
  • Molotovs no longer explode when dropped. 
  • Particle System is trying to spawn on player mesh with zero surface area (player arms) 
  • The description for Lucky Looter Volume 5 is very unclear,  
  • Remove magnification wording from reflex site 
  • Localization wrong for inventory on fill (middle choice) button 
  • CntStoreShelfElectronicsDoubleBottomGoods04 is not lootable and has no hitbox (missing TBlock Tag) 
  • Building floating base on rockResource block 
  • All 3 bows polished reload anims, blend times and weapon/player is in sync. 
  • Sniper, Tactical, .44, Desert Eagle, Pistol and M60 with fixed blends from ADS to reload. 
  • Crossbows default to a "no ammo" idle after fire. 
  • Particles in snow and desert cause major FPS drops 
  • Bombshelter_01 rwgmixer.xml update 
  • It is not possible to scrap yucca drink and coffee 
  • Copy sleeper volume' misspelled in Prefab Editor Menu 
  • Concrete paint and shelving support in salon 
  • Zfighting in modular 7
  • Utility_celltower_01 SI issue 
  • Fixed Watertower_02 being 1 block too low in Navezgane 
  • Autoshotgun's holosight 
  • Texture Quality below Full having blurry streamed textures 
  • Fire only appears on Janitor Zombie's feet 
External link →
almost 4 years ago - /u/StabbyInc - Direct link

Originally posted by Mkvarner

For anybody worried about savegames. Just make a copy of your game before you update and launch from the .exe file to play on the old version.

Alternatively, copy your 7 days folder to another location and play from the launcher there if you wish to keep playing your current game. This way, when exp drops it will update and you will retain a separate copy of the correct build for your game until you are done with it.

As always, if you're going to be playing on 177, clean out your saves, worlds and mods.

almost 4 years ago - /u/StabbyInc - Direct link

Originally posted by tbonepat11

  • Backpack should no longer disappear

I swear that has been on every patch note since Alpha 5 lol.

TBH when a Dev realised (This time) what might actually be causing it, it was like he was given a free pass to a candy store. Fingers crossed this is finally it.

almost 4 years ago - /u/StabbyInc - Direct link

Originally posted by Sicarii556

when is A19 stable coming out? i want to update and actually enjoy the alpha

As always, when it's stable.

almost 4 years ago - /u/StabbyInc - Direct link

Originally posted by heysupmanbruh

Hello, my friend (and me) cannot enter his vehicle storage, also cannot press r

here are the errors:

WRN GUIWindowManager.Remove: Window "VehicleStorage" unknown!

NullReferenceException: Object reference not set to an instance of an object

ERR Error syncing data for entity [type=EntityMotorcycle, name=vehicleMotorcycle, id=5011]; Sender id=???

any ideas?

Usual questions arise. Did you:

* Start a new game?

* Generate a new world, or use a pregen/Nav?

* Wipe ALL your old saves and worlds?

* Have a completely empty mods folder?

If so, then place a report on the forums HERE

almost 4 years ago - /u/StabbyInc - Direct link

Originally posted by heysupmanbruh

This was a b173 made world. We don't use mods. we cannot use r or quick stack either

That'd be your problem most likely.

almost 4 years ago - /u/StabbyInc - Direct link

Originally posted by TampaDiablo

As always you are greatly appreciated. - Arrican

Oh hey man o/

almost 4 years ago - /u/StabbyInc - Direct link

Originally posted by [deleted]

[deleted]

Reddit probably isn't the best place to ask about employment opportunities. Vacancies are often posted on the website when they become available.

almost 4 years ago - /u/StabbyInc - Direct link

Originally posted by AlmightySquirrel

Basic attacks with iron and steel knuckles seem to be broken now. The range appears to have been cut down to almost nothing. Leather appears to be the only ones working correctly anymore. (On a new world RWG and Pregen)

Already reported :)

almost 4 years ago - /u/StabbyInc - Direct link

Originally posted by Hybridthundr

Ah, I must have missed that. Thanks!

In case you missed the other part of these comments - they're broken again, alongside the iron ones. Already ticketed for fixing.






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