almost 5 years ago - SylenThunder - Direct link
Originally posted by South Park Flag:
Originally posted by JimmyIowa: First, the game isn't really designed or balanced around PvP and probably never will be. With that said, PvP is viable if you find a server that is starting on week 1, where everyone is equal. Yes if you start new on a PvP server where people (enemies) already have high skills, armor, vehicles, etc, it won't end well.
Yeah, I meant to add that in my original post about this game being primarily PvE. Guess I forgot. It's just a shame to me that this game could truly be equivalent to Rust in terms of online PvP gameplay if it just wasn't so broken.
Last I checked, Rust has near zero PvE content in it.
almost 5 years ago - SylenThunder - Direct link
It has to do with you comparing apples to oranges. Rust was designed from the ground up to be PvP. 7 Days was designed from the ground up to be PvE. If you try to balance a PvE game for PvP you end up ♥♥♥♥♥♥♥ all the PvE content up. This has been proven many times over in several games.

SO sure, the devs could give the PvE players the middle finger and develop the game more for PvP, but why exactly would they? They are designing the game they want, and their desing is for PvE.

Hell, players damaging other players was a bug. They only decided to leave it in to placate the few, and have barely expanded it past adding a toggle to the settings. They have stated that after the game is completed, they may consider looking into some balance for PvP, but it's not something they're going to worry about.

Also, the game is still in Alpha. Core features and content are still broken. They are really way more concerned with taking care of that than adding a feature they don't plan to support.