about 4 years
ago -
Shurenai
-
Direct link
It's not about 'the right way to defend'. It's about fixing clear and obvious broken parts of the AI pathing.
For example, It used to be that zombies simply could not dig down. At all. Ever. So all you needed to do for 100% absolute safety from which you would NEVER be attacked by zombies, is find relatively flat land, or a dip in the terrain, and dig three blocks down and place a block over your head. That's it. This simple act made you completely untouchable by the zombies, for no cost, no effort, no defending required.
So The Fun Pimps made it so zombies can dig down. Simple change to correct a glaring flaw.
Similarly, a recent fix to zombie pathing was that it used to be zombies simply could not walk up steep inclines like wedges+wedge tips placed so it was facing the sky. So, if you just built a 4 tall wall out of these wedges and wedge tips, zombies would again never be able to get to you, with the sole exception of vultures and sometimes spider zombies. The main issue here was that the zombies perceive the wedges as walkable terrain- So they essentially never try to attack the wedges while constantly trying to run/jump up them unsuccessfully.
So, The Fun Pimps made it so zombies could walk the terrain, Again a simple fix to correct a glaring flaw in the AI. They could have alternatively made the zombie AI regard the blocks in question as unwalkable, which would have had a similar effect in which zombies would instead just bash down these walls instead of attempting to walk them.
But either way it needed to be fixed; It allowed players to create an almost perfectly safe space that basically never requires repairs, and hardly requires defending- only needs defending from vultures.
TFP is not out to 'beat the player' as so many people like to claim. They're just fixing incredibly obvious flaws in the AI that can be exploited to the level that the player becomes completely untouchable; Something a player should never really be in a survival game.
It comes across to players though as a personal affront or attack, or attempt to 'beat' them for of a number of reasons- But it isn't.
For example, It used to be that zombies simply could not dig down. At all. Ever. So all you needed to do for 100% absolute safety from which you would NEVER be attacked by zombies, is find relatively flat land, or a dip in the terrain, and dig three blocks down and place a block over your head. That's it. This simple act made you completely untouchable by the zombies, for no cost, no effort, no defending required.
So The Fun Pimps made it so zombies can dig down. Simple change to correct a glaring flaw.
Similarly, a recent fix to zombie pathing was that it used to be zombies simply could not walk up steep inclines like wedges+wedge tips placed so it was facing the sky. So, if you just built a 4 tall wall out of these wedges and wedge tips, zombies would again never be able to get to you, with the sole exception of vultures and sometimes spider zombies. The main issue here was that the zombies perceive the wedges as walkable terrain- So they essentially never try to attack the wedges while constantly trying to run/jump up them unsuccessfully.
So, The Fun Pimps made it so zombies could walk the terrain, Again a simple fix to correct a glaring flaw in the AI. They could have alternatively made the zombie AI regard the blocks in question as unwalkable, which would have had a similar effect in which zombies would instead just bash down these walls instead of attempting to walk them.
But either way it needed to be fixed; It allowed players to create an almost perfectly safe space that basically never requires repairs, and hardly requires defending- only needs defending from vultures.
TFP is not out to 'beat the player' as so many people like to claim. They're just fixing incredibly obvious flaws in the AI that can be exploited to the level that the player becomes completely untouchable; Something a player should never really be in a survival game.
It comes across to players though as a personal affront or attack, or attempt to 'beat' them for of a number of reasons- But it isn't.