Changelog b219-b231
Added
City_center_01 tier 4 "Olgiddy & Brother" ad agency POI.
Held candle light visibility
VoteRequirements for buff and progression.
Random pitch support to sounds played at a position (like impacts) or in head
LighLODHeld flickerRadius which does algorithmic motion (added to candle)
Changed
Removed infinite blocks/paint from cheat mode
Added missing random loot counts to some raw food crafting ingredients
Iron Bars now upgrade to concrete
Increased player's held light visibility when world darker
Lowered the max texture quality VRAM requirement to 3 GB
Living off the Land level 2 now has a 50% chance to harvest 1 additional crop
Updated the verbiage referencing the land claim block in the game mode tool tip
Slightly lowered the stamina use of the pipe baton
Improved wording on LandClaimExpiryTime and BedrollExpiryTime comments in serverconfig.xml
Increased sound clip randomness and don't repeat the same clip
In A19 items got increased scrapping speed when scrapping to iron. Updated all other scrap actions to the same speed.
Rare or progression relevant items can not be scrapped or smelted. This includes crafted workstations, vehicles and their assembled parts, workstation tools like an anvil or beaker and sewing kits.
Reduced the magazine size of the pipe machine gun
Lowered the Max Durability of all ranged pipe weapons
Most pole and smaller sized shape HP values reduced by 75%
Most plate and similar sized shape HP values reduced by 50%
Added missing light opacity property to "most" block shapes that have holes or do not fill more than 50% of the voxel space to allow indoor or underground farming
Commercial_strip_02 tier 2 questable.
.44 magnum rounds are now found earlier in loot progression
Reworked the loot found in caskets and coffins
Updated LiteNetLib to 0.9.5.2, includes some disconnection fixes
House_modern_05 updated
Additional changes to store_autoparts_01
Fixed
Teleporting from the boss horde fails the event.
Running from the boss hordes no longer rewards you a crate.
Boss hordes should stay focused on the target player.
Boss hordes could fail if someone leaves the party.
If any of the boss horde despawns, despawn the rest.
Incorrect wording in twitch settings for custom events.
User created map waypoints do not display text
Some new blocks like shutters have a stack count of 1
Issue with UV's on scaffolding_plank_supported_center
Brawling perks and books can be in effect while driving a vehicle since the player is technically using hands during that
Advanced Generation RWG GC Memory Allocation Crash
Player placed light sources did not increase visibility of player except on dedi
Rain can be seen inside POIs
Radiated and feral Mutant zombies don't have spit attack
Zombie dogs missing flame effect
#reverse now flips the velocity of the vehicle as well.
Traders protection buffer area overlapping into POIs outside of the tile
Fixed remnant_oldwest_07 z fighting
Drone mods of the same type stack. Cargo mods are allowed to stack.
In current RWG Oldwest towns can spawn in water
NRE when generating 2 worlds without closing the client
Party member with shared quest for same restore power location causes current restore power quest to break.
Issues in current RWG including Generated World name
Removed recognizable credit card logos from ATM
Custom POIs added via the "Mods" folder are not spawning in Random Gen
Docks_03 in navezgane is almost full of water now.
Pregens Trader space adjustments and oldwest_corner fix
KeyNotFoundException in advanced gen on 2nd consecutive generation
Town tiles can overlap one another, including/cutting in half POI's
Missing red tint on cntBuriedLootStashChestInsecure
Wrong icon for wedgeNarrowTipLeftTrim2SidedRail
3rd person arrows are pink
Vehicle headlight and personal flashlights had different actions, making it impossible to assign the same keyboard button when reassigning
TerminalWindowEnabled setting not respected when starting a dedi server
No flame on candle when equipped
Zombie AI gets stuck attacking 1/2 block pillar
EntityLootContainer "unloadEntity !dict" can cause NRE
Flipped normal on cube_half_bottom_pole_1m_top collider allowed entities to fall into it
Improved PathAbstractions performance during game sessions
Timed charges arming audio
Burning buff now plays burning sounds.
Burning Shaft mod causes pink & different lighting effects
Spears missing material when in midflight
Multiple restore power quests at the same location cause a corrupted quest
Businessman zombie head flopping around during ragdoll