over 2 years ago - Hated - Direct link

Changelog b219-b231



Added

City_center_01 tier 4 "Olgiddy & Brother" ad agency POI.


Held candle light visibility


VoteRequirements for buff and progression.


Random pitch support to sounds played at a position (like impacts) or in head


LighLODHeld flickerRadius which does algorithmic motion (added to candle)

Changed

Removed infinite blocks/paint from cheat mode


Added missing random loot counts to some raw food crafting ingredients


Iron Bars now upgrade to concrete


Increased player's held light visibility when world darker


Lowered the max texture quality VRAM requirement to 3 GB


Living off the Land level 2 now has a 50% chance to harvest 1 additional crop


Updated the verbiage referencing the land claim block in the game mode tool tip


Slightly lowered the stamina use of the pipe baton


Improved wording on LandClaimExpiryTime and BedrollExpiryTime comments in serverconfig.xml


Increased sound clip randomness and don't repeat the same clip


In A19 items got increased scrapping speed when scrapping to iron. Updated all other scrap actions to the same speed.


Rare or progression relevant items can not be scrapped or smelted. This includes crafted workstations, vehicles and their assembled parts, workstation tools like an anvil or beaker and sewing kits.


Reduced the magazine size of the pipe machine gun


Lowered the Max Durability of all ranged pipe weapons


Most pole and smaller sized shape HP values reduced by 75%


Most plate and similar sized shape HP values reduced by 50%


Added missing light opacity property to "most" block shapes that have holes or do not fill more than 50% of the voxel space to allow indoor or underground farming


Commercial_strip_02 tier 2 questable.


.44 magnum rounds are now found earlier in loot progression


Reworked the loot found in caskets and coffins


Updated LiteNetLib to 0.9.5.2, includes some disconnection fixes


House_modern_05 updated


Additional changes to store_autoparts_01

Fixed

Teleporting from the boss horde fails the event.


Running from the boss hordes no longer rewards you a crate.


Boss hordes should stay focused on the target player.


Boss hordes could fail if someone leaves the party.


If any of the boss horde despawns, despawn the rest.


Incorrect wording in twitch settings for custom events.


User created map waypoints do not display text


Some new blocks like shutters have a stack count of 1


Issue with UV's on scaffolding_plank_supported_center


Brawling perks and books can be in effect while driving a vehicle since the player is technically using hands during that


Advanced Generation RWG GC Memory Allocation Crash


Player placed light sources did not increase visibility of player except on dedi


Rain can be seen inside POIs


Radiated and feral Mutant zombies don't have spit attack


Zombie dogs missing flame effect


#reverse now flips the velocity of the vehicle as well.


Traders protection buffer area overlapping into POIs outside of the tile


Fixed remnant_oldwest_07 z fighting


Drone mods of the same type stack. Cargo mods are allowed to stack.


In current RWG Oldwest towns can spawn in water


NRE when generating 2 worlds without closing the client


Party member with shared quest for same restore power location causes current restore power quest to break.


Issues in current RWG including Generated World name


Removed recognizable credit card logos from ATM


Custom POIs added via the "Mods" folder are not spawning in Random Gen


Docks_03 in navezgane is almost full of water now.


Pregens Trader space adjustments and oldwest_corner fix


KeyNotFoundException in advanced gen on 2nd consecutive generation


Town tiles can overlap one another, including/cutting in half POI's


Missing red tint on cntBuriedLootStashChestInsecure


Wrong icon for wedgeNarrowTipLeftTrim2SidedRail


3rd person arrows are pink


Vehicle headlight and personal flashlights had different actions, making it impossible to assign the same keyboard button when reassigning


TerminalWindowEnabled setting not respected when starting a dedi server


No flame on candle when equipped


Zombie AI gets stuck attacking 1/2 block pillar


EntityLootContainer "unloadEntity !dict" can cause NRE


Flipped normal on cube_half_bottom_pole_1m_top collider allowed entities to fall into it


Improved PathAbstractions performance during game sessions


Timed charges arming audio


Burning buff now plays burning sounds.


Burning Shaft mod causes pink & different lighting effects


Spears missing material when in midflight


Multiple restore power quests at the same location cause a corrupted quest


Businessman zombie head flopping around during ragdoll