Originally posted by vgifford: Yeah, I have to agree, the biggest plus to the workshop is the ease of modding the game in question. To me, all mods are "Use at the consumer's risk." If a mod breaks your game, don't blame the game's creators.
And I totally agree with you there. But, Most people don't- Or rather couldn't be bothered to. How many times do you think it's happened that a user has had a fatal crash or major issue, came to post a bug report ranting about how screwed up the game is; Neglects to include a crash log, a week of furious ranting goes by as people try to help them, and then they drop the bomb: "Well, I
DID install these ... Do you think any of those could be causing this?"
Because if you think anything other than "All the time", You're wrong. Now imagine holding a magnifying glass over that because you, as the developer, implemented workshop too early, leading to 80+% of the workshop base being for versions other than the current one. How much more often would that absolute waste of time above occur?
I hesitate to phrase it this way, but, People, by and large, are inconsiderate jerks. If an issue occurs with a game, "It's the devs fault, FIX THIS NOW!" or something to that effect is often the result; Even when the issue is self-created through the use of mods. People would rather assume the issue lies with the game itself rather than with their perfect little mod they installed that does the thing they wanted.
"Use at the consumers risk" only works when the consumer recognizes that disclaimer instead of just downloading things willy nilly without any consideration.