over 4 years ago - Shurenai - Direct link
Unfortunately movement speed versus time is an issue in any game that does not realistically represent the scale of time. 24 hours ingame is NOT 24 hours out of game. The same is true in Skyrim, or oblivion, Or minecraft, or 7DTD, or many other games... Short of having a realistic timescale, movement speed will not match the rate that time passes.
over 4 years ago - Crater Creator - Direct link
Originally posted by AtlantisFR: I understand what you mean Shurenai but i feel that more realistic in Fallout4 or Skyrim.
I don't ask for super fast travel but for 1km game time spent should be around 30/40 min.
Not 2 to 3 hours.
And the problem is when you make days go faster (30min instead of 60) you dont travel faster ... Where is the logic ... ??

The point of longer or shorter days is so that you have more or less time to do things in a day. If you were twice as fast on 30 minute days and half as fast on 2 hour days, it would rather defeat the point. It would also look weird, and where would it end? Would zombies run twice as fast too? I don't think people really want to play the whole game in slow motion or fast motion.

As other users mention, the solution to the problem of it taking a long time to travel, is to get a vehicle.
over 4 years ago - Shurenai - Direct link
Originally posted by nyannokonekko: I honestly think its r------ded you can run a whole 100m before waiting 45s to regen your stamina
Well there's a few important things here regarding that. First, that you're almost always in armor, which lowers stamina regen- Wear light or even no armor, and you can sprint a lot longer. Wearing heavy armor will tire you out rapidly.

Second is that there is a skill you can buy that increases stamina regen while sprinting, which lets you sprint even longer.

Third is that you are Sprinting, Not Running- Even olympic sprinters have trouble keeping up sprinting speeds for 100 meters, And 400 meters is the longest sprinting event- but they dont keep top speed through it which, imo, is only questionably a sprint.

Fourth is that you're always carrying at the very minimum a hotbar worth of items, which, objectively, would weigh and slow you down and make it harder to keep any kind of proper form while sprinting, which would make it that much harder to manage for long distances.


Of these, the two most notable are the first and third. Armor impacts your mobility greatly- those -mobility and -stamina regen stats make a difference; And that you're Sprinting, not Running. Your normal non sprinting movement is your jog/run, There is no 'walk'