over 4 years
ago -
Shurenai
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Originally posted by RasaNova: Also, I enjoy looting, which some people don't. I agree it would be harder without looting, so that may be a challenge I set for myself in another game...The game self balances to account for this; If someone never loots and only crafts, they'll get difficulty tailored to their choices. This self-balancing is why it can actually detrimental to double the day length or double/triple exp gain.
For double day length, if hordes are enabled, then you will have spent twice as much time accruing exp and such as you would have normally- You'll end up gaining around twice as much gamestage as you would have normally, so you'll end up with a horde tailored to that raised game stage. Yes, it gives more time to prepare- But where most screw up is in not realizing they need to leverage that time properly and prepare for something much more difficult than they realized.
Similarly, people take 150-300% exp thinking it'll make everything easier because extra perks- and they're right. But, it's double edged; You end up with more perks, but, not enough time to accrue equipment or material for building a base capable of contending with a horde that is 1.5-3x harder than it would be on default settings..
Combine both and it's multiplicative- With double length and triple exp you end up with a horde 6 times harder than vanilla- But, objectively speaking, if you managed yourself well, you SHOULD be up to the task (You have the skills, you had the time to prepare, etc)... But that is only if you knew what you were walking into. Most don't realize by doing 2x and 3x that they're effectively getting the equivalent of a day 35 or 42 horde on their first horde night.
All in all, different playstyles encounter different levels of difficulty; and having played each skill tree exclusively(IE a strength playthrough where I Never bought anything from another tree, or an agility one, or a fort one, etc), i never felt like i was fundamentally unprepared for what I encountered, it always felt pretty well balanced against my actions.
EG: In my strength playthrough I was able to make a monster base in a very short time (Miner 69er and motherlode go a long way here, and i had a working forge in the trader by chance)- And i got a comparatively monster horde... But, i had the base and tools to handle it. The only tree that really loses out here is Agility, but even then, agility is the king of hit and run- power-stab a zombie and run away, it will bleed to death. No need to stand and fight, just a very simple parkour course of places to run up and climb and jump around is golden; and so on for other trees.
TL;DR: The game self balances against your progress, for good or ill.