Since last patch I've noticed some of my trade ships are skipping from one trade leg to the next without first visiting/unloading at the island in between.
I first noticed this with a oil route I have. I have 9 oil tankers picking up oil at one port, and dropping it off to all my other islands on the map. For some reason, as they approached the main island to pick up oil, they would get a few grids away and then skip to the next leg, completely bypassing the pickup island. If the ship was selected at the time, you could actually see the little grey track that displays what trade route it is on, switch suddenly from one leg to the next.
I've now seen this on a few trade routes. One of them was just a route between 2 islands, and it would skip to the next immediately upon undocking from one of the islands, meaning it would then dock back up again. So this trade ship was spending its time undocking, doing a circle, redocking, undocking, circle, docking, undocking, circle, docking...........
Most of these I have worked around by placing a 'pin' (waypoint) on the trade route next to the island I need them to visit. However there are routes which already have pins in them, and for some reason this game will not allow you to add more than 1 pin per trade leg.... so dunno... I've tried deleting the route and redoing it from scratch. It makes no difference.... my next option will be to destroy the ships on those routes and replace them with new ones and see if that works.
Probably the worst example of this bug is in my Cape session... I have up to a dozen 'money' routes which take excess goods from my islands and sells it to Nate.... almost all of these routes have bugged so that they skip legs and end up docking with the wrong cargo on for that specific leg... so the cargo never gets unloaded.
Very annoying bug.
Edit: just noticed about a half dozen trade routes on Cape are not working either. This bug is starting to become game breaking.
I first noticed this with a oil route I have. I have 9 oil tankers picking up oil at one port, and dropping it off to all my other islands on the map. For some reason, as they approached the main island to pick up oil, they would get a few grids away and then skip to the next leg, completely bypassing the pickup island. If the ship was selected at the time, you could actually see the little grey track that displays what trade route it is on, switch suddenly from one leg to the next.
I've now seen this on a few trade routes. One of them was just a route between 2 islands, and it would skip to the next immediately upon undocking from one of the islands, meaning it would then dock back up again. So this trade ship was spending its time undocking, doing a circle, redocking, undocking, circle, docking, undocking, circle, docking...........
Most of these I have worked around by placing a 'pin' (waypoint) on the trade route next to the island I need them to visit. However there are routes which already have pins in them, and for some reason this game will not allow you to add more than 1 pin per trade leg.... so dunno... I've tried deleting the route and redoing it from scratch. It makes no difference.... my next option will be to destroy the ships on those routes and replace them with new ones and see if that works.
Probably the worst example of this bug is in my Cape session... I have up to a dozen 'money' routes which take excess goods from my islands and sells it to Nate.... almost all of these routes have bugged so that they skip legs and end up docking with the wrong cargo on for that specific leg... so the cargo never gets unloaded.
Very annoying bug.
Edit: just noticed about a half dozen trade routes on Cape are not working either. This bug is starting to become game breaking.