This bug has been reported before, as part of the discussion https://discussions.ubisoft.com/topic/149218/consumption-penalty-due-to-lack-of-schnapps-in-the-new-world/12?lang=en-US. However, I never saw this particular manifestation of the problem specifically mentioned on the Trello board, so it wasn't clear if it got resolved at the same time as the Lifestyle Needs and/or No Schnapps problem.
I just got the report of "Still No Market" in a new game that I started on Monday. The island in question has one marketplace that is surrounded by Journalero housing. It also has a Hacienda which is surrounded by Obrero housing. As you can see from the composite screen shot below, the Marketplace reports all goods are at 100%.
The housing reports that all Needs and Happiness Goods are at 100% for both population tiers, as composite screenshot below
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EDIT at 19:17 GMT. I have provided a save file on a support ticket that I just raised.