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In Anno 1800, DLC can be enabled or disabled when starting a multiplayer game. However, this only applies to DLC content regarding buildings and/or new regions.

Decoration items can still be placed and, upon placing a dlc decoration that someone does not own, the game will desync or the save will be corrupted.

I would like to know why it is not possible to disable decoration packs like other DLC when starting a game, and why I am allowed to place them when my friends don't have them and this kills the game. If it is not a known issue, I hope it is now.

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11 months ago - /u/Ubi-Thorlof - Direct link

CDLC don't have an enable/disable option since having them in a multiplayer game is not a problem, in contrast to DLC that add new features or regions.

Of course, should there currently be an issue with this system that results in desyncs when CDLC content is used, that would be a bug we would need to investigate.

We'll try to reproduce the behaviour on our end. Is it happening every time you use CDLC content and does it affect any kind of ornament/skin?

8 months ago - /u/Ubi-Thorlof - Direct link

Originally posted by WorkingAgreeable1350

I put a ticket into support regarding this. I am having the same issue, with cosmetic dlc.

So far placing castle walls or funfair items causes desyncs, the game recovers but its an insufferable delay to place every piece.

I can place them in blueprint but as soon as I hit upgrade them bam desync.

When the game recovers they are placed and built.

This really needs a fix, love the game but I only play multiplayer and I love making really pretty cities.

We've managed to reproduce the issue and will have a look at what's causing the problem. We won't be able to address this with the upcoming update, but will hopefully have a fix for the next patch after that.

6 months ago - /u/Ubi-Thorlof - Direct link

Originally posted by Ocular_Myiasis

u/Ubi-Thorlof is there any way to check this issue again? More people are experiencing it and while it seems to be very rare it is quite annoying in multiplayer

Hey - I added a small update further below in the thread a few months ago, but yes: We've found the problem and will fix the desync issue in a little over a week on November 14th.

Let me know afterwards if you're still encountering it.